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  1. #1
    Sage of Bread Member Rilder's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by demon rob
    the real answer is - start the program.
    from that point on the AI is nailed!
    I'm Getting soo BLOODY tired of everyone saying the AI is bad in RTW, ITS NOT THAT BAD, maby you should set the Campaign Difficulty To VH then it wouldnt seem so bad...

    sorry i had to vent

    heres a trap i do, i play nicly and fight without giving myself any advantages, and i dont cheat!

  2. #2
    Just another genius Member aw89's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    VH doesn't improve the AI, just gives it a stat boost. (+7 attack + 3 morale?)
    Last edited by aw89; 12-11-2005 at 12:53.


  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Rilder
    I'm Getting soo BLOODY tired of everyone saying the AI is bad in RTW, ITS NOT THAT BAD, maby you should set the Campaign Difficulty To VH then it wouldnt seem so bad...

    sorry i had to vent

    heres a trap i do, i play nicly and fight without giving myself any advantages, and i dont cheat!
    I always play on VH/VH and the AI is bad. Take it into custom battle 1 vs. 1 with identical units and try to run a straight forward test. You will quickly get a feel for just how bad it is. Last night I did a slinger vs. slinger test for some new funditores where I destroyed the entire identical AI unit without it ever firing back...it just stood there, in range, dying. This is something that might be addressed in 1.5 (I'm keeping my fingers crossed.)

    You don't get a different AI with different difficulty levels. It just gets some various advantages (or the player is handicapped) by the different levels. On the battle map that will change some of its decisions...like producing an AI infatuation for fire arrows that becomes tiresome. On the campaign map it has the ability to support about 2x to 3x the force level that the human can support with similar territories and ugrades.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4

    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Red Harvest
    I always play on VH/VH and the AI is bad. Take it into custom battle 1 vs. 1 with identical units and try to run a straight forward test. You will quickly get a feel for just how bad it is. Last night I did a slinger vs. slinger test for some new funditores where I destroyed the entire identical AI unit without it ever firing back...it just stood there, in range, dying. This is something that might be addressed in 1.5 (I'm keeping my fingers crossed.)

    You don't get a different AI with different difficulty levels. It just gets some various advantages (or the player is handicapped) by the different levels. On the battle map that will change some of its decisions...like producing an AI infatuation for fire arrows that becomes tiresome. On the campaign map it has the ability to support about 2x to 3x the force level that the human can support with similar territories and ugrades.
    Judging the AI on custom battles is rather missleading. I have the belief that the AI is considerably worse in custom battles then that of a campaign battle.

  5. #5

    Default Re: What is your favorite trap with which to nail the AI?

    This one works best with Roman or Greek cities against armies with a lot of low level troops such as a horde army.

    Abandon the walls except for one unit that stays a good long way away from where any of the enemy units are coming in. Put everything else blocking the streets that lead onto the town square, or on the town square itself.

    The enemy easily gets over the walls and then march everything towards the square. Once all their units are inside including their general(s) send the one unit on the walls round and recapture any gates/towers the enemy took. You now have the entire army trapped in your city to be brutally massacred in the streets.

  6. #6
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by MAt
    This one works best with Roman or Greek cities against armies with a lot of low level troops such as a horde army.

    Abandon the walls except for one unit that stays a good long way away from where any of the enemy units are coming in. Put everything else blocking the streets that lead onto the town square, or on the town square itself.

    The enemy easily gets over the walls and then march everything towards the square. Once all their units are inside including their general(s) send the one unit on the walls round and recapture any gates/towers the enemy took. You now have the entire army trapped in your city to be brutally massacred in the streets.


    sneaky


    I'm gonna have to try that, even though I'm usually on the offensive in Campaign mode not the defensive



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  7. #7
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Come Together
    Judging the AI on custom battles is rather missleading. I have the belief that the AI is considerably worse in custom battles then that of a campaign battle.
    No, it is not misleading. In fact in some regards it is a much better test, because you can control far more of the variables. A simple precise test is a better way to examine things. And what I've seen is confirmed by the campaign battles. The reason to do the custom testing is to try to figure out why the AI is behaving that way in full battles. The main difference with 1vs1 in custom is the presence of the captain. (This makes it disengage after it takes 40% to 50% casualties--destroying melee tests. It also leads it to seek certain match ups, formations, etc.)

    I keep hearing people say that custom battles are not a good test. If so, then why do the results keep confirming what I already see in campaign battles? I see the same behavior there, only it is *masked* by the presence of other units. If anything, the AI has a better chance in custom with few units, than it has in campaign battles with more. Afterall, in campaign battles on VH/VH I usually win with a casualty ratio of 4:1, 10:1, or 20:1. A close battle/Pyrrhic victory is 2:1.

    There is a natural tendency for folks to reject results that they don't *want* to be true. I see this in all fields, from politics/public policy, to entertainment, business/marketing/economics and to science. People want to place the burden of proof on the side opposite of them--whether or not that is appropriate. (See NASA and the O-ring decisions on the Challenger, or NASA and the debris strikes on Columbia for the ultimate consequence of not being able to distinguish where the burden of proof should lie.) In both cases the managers wanted the engineers to PROVE it was unsafe, rather than prove it was safe--bass ackwards.) The challenge is in trying to figure out how to step back and make a more balanced look at it, rather than trying to support our particular desire. When I first started testing hypotheses in the game I often came in expecting one thing, only to find it to be incorrect. None of us want the AI to make really poor decisions.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Come Together
    Judging the AI on custom battles is rather missleading. I have the belief that the AI is considerably worse in custom battles then that of a campaign battle.
    IIRC someone reported the same a few months ago in the battlefield A.I. research thread, but it wasn't proven. To be honest, I think the A.I. performs better in custom battles, but this may be because I use a less skirmishing and less cavalry than during campaign-battles. I've had very little experience with either 1.3 or 1.5, though.
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  9. #9
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Come Together
    Judging the AI on custom battles is rather missleading. I have the belief that the AI is considerably worse in custom battles then that of a campaign battle.
    Really? I've played many custom battles, and I played relatively fair battles, usually I'd win killing like 1,000 and losing 350 or something, but as soon as I started the campaign, my armies would be whipping forces twice their size with like 50 deaths...

    In fact I've really only had two challenging battles ever in the campaign, the first was a siege of a Gallic city that had 900 fiercerly determined defenders. I easily got through the walls but they kept charging, then pulling back and charging as I advanced. The road to the city squared was lined with the dead, including 571 Romans (out of 1200...). I had to bring my archers up behind my legionaries as they slowly fought their way uphill to mow down their peltasts. Every Gaul died. It was a nightmare.

    The other battle I had another Roman army of 1200, engaged by two Spanish forces of 1000 each. The first force consisted about of peasants, iberian infantry and town watch and one unit of bull warriors. I saw this force off suffering only 35 deaths, kill 812 of them. The second force that arrived after I had routed the first, and had 5 units of bull warriors, 3 iberian infantry, 2 town watch, a general body guard + long shield calvary. My calvary force (two equites, and the body guard all below normal strength) lost to the Spanish calvary on the extreme right, and I had to bring up peltasts in a counter attack to hold the calvary from flanking. My principes and a few hastati matched up with the bullwarriors on the right flank, with the triarii and the rest of my hastati on the left facing the iberian infantry and the town watch. The hastati on the right flank broke (only time ever anything greater than mercs and peltasts had broken in the campaign for me) the principes nearly broke, and the left flank was a very hard fight before the low level units routed. My skirmishers + calvary saw off the enemy calvary and rescued the right flank from complete collapse, and I swung the left over onto the right and it turned quickly into a rout. I suffered 437 additional deaths to this army, killing 738 of enemy. I think fatigue was the main killer, but also those bull warriors can really put up a fight... It was a "heroic victory".

    I really wish you could save campaign battle replays...
    Last edited by fallen851; 01-02-2006 at 10:24.
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  10. #10

    Default Re: What is your favorite trap with which to nail the AI?

    Playing as any hoplite unit faction I can sit in a town square and hold off vast amounts of enemy armies as long as I can retrain, and the enemy army doesn't have too many missile units.

    In one campaign I held off nearly 50000+ Romans over many years with a simple armoured hoplite army in Appolonia. Lost a few Generals though when very outnumbered but never lost the town :)
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  11. #11

    Default Re: What is your favorite trap with which to nail the AI?

    Quote Originally Posted by Rilder
    ....

    heres a trap i do, i play nicly and fight without giving myself any advantages, and i dont cheat!
    I cheat when the AI cheats:



    as in: showing up from nowhere...

  12. #12
    Senior Member Senior Member Jambo's Avatar
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    Default Re: What is your favorite trap with which to nail the AI?

    Favourite trap for the AI?

    Well there are too many, but the main one when you're hard up against it is to fight the AI on the battle map as opposed to autocalc. ;)
    =MizuDoc Otomo=

  13. #13

    Default Re: What is your favorite trap with which to nail the AI?

    I tend to use these traps more in BI than I did in RTW.

    First I block a river with a fortification and put a crappy unit it. Probably an old depleted merc unit or something very expendable. When the enemy comes and seiges that fort I sally whatever is in the fort and auto-resolve the battle. Usually I lose which means the enemy is now inside my fortification. ie. trapped!

    My army positions accross the river, BUT NOT ON THE BRIDGE, will now move to the bridge and siege the fortification.

    Two things will happen. More forces (if a horde) will move up and attack me--therefore I get a nice bridge battle. OR I will assault the fort using my archer heavy force to deplete the units inside and then move my infantry and cavalry in for the kill. Easy battles with low casualties.

    When the battle is over I move my troops out of the fort and accross the river and put another crummy unit back inside and wait for the next army/horde.


    Another trap (not really a trap persay) is to use flaming arrows on bridge battles. This makes the enemy very scared and often makes them useless in battle by the time they get accross. I have found this to be very useful in the late game against the hordes and I am about to try it in the early game since Sarmatians have good foot archers and crappy foot soldiers.


    Another trap is when dealing with overwhelming forces I hide my troops in the forest in a horseshoe shape and using my general I ride around and let the enemy chase me. Eventually one or two break off the main group and chase me into the woods. My archers open up and I run to them. As the enemy comes up from behind my infantry appears on both sides and in front (depending on how many I have) and they are crushed. I quickly move my general around to attract more enemy troops and either draw them away or lure them to another site for ambushing. This tactic works good if you do not have elite troops or your numbers are low. Occasionaly the enemy general will be the first to fall into my trap which is all the better.

    This trap is more of a stealth bomb than anything. In BI religion is very important. If I feel that one of my cities is going to be attacked and there is no defense for it and I don't have troops for defense I will destroy the temple inside and build a temple for the opposite religion. ie. pagan/christianity etc. Since most AI cannot build the same temples as me then the city will not only be a religion it doesnt like but the AI cannot upgrade that temple. I have had cities throw out their conquerers and return to me complete with a decent army. Then if I feel I can hang onto the city I change the religion and start over.

    Another variation to this is the "if I can't have it neither can you" method. Which is to say the owner destroys his own city and leaves the shell to the enemy. Problem is the city will still return to you, but instead of getting elite or semi-elite units you get peasants.

    This method does not work against Rebels. Rebels always hold the city, but if any AI faction takes it then the city will rebel against them and come back to you.

    I did this on accident playing Sarmatians. The city in question was Vicus Sarmatae and it first returned to me about 20 turns after I lost it to the Huns. My new homeland was Northern Italy and heading south and I couldn't afford to keep the city so I destroyed everything and disbanded the troops in it. (they were expensive and I hade several stacks of hordes -Huns, Franks, Vandals--at the river north of Ravenna and no money for new troops.

    Anyway that city returned to me several times even though I did nothing to improve their loyalty. This may also occur for cities you hold for a long time and also putting your own temple in it may affect their loyalty to you instead of a previous faction.

    Well that's all I got for now.

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