And not every faction can build longbows/arbs, and as mercs they're scarce & expensive.
And not every faction can build longbows/arbs, and as mercs they're scarce & expensive.
My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
All factions can build arbs.
BTW- does anyone know how much more effective the 3-4 formation is on hillsides? I know it's more effective from practical experience, but how much more effective is it?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Neither the Turks nor the People of Novgorod can build them, IIRC, and there may be others (Mongol/Golden Horde?).Originally Posted by antisocialmunky
Last edited by Geezer57; 12-10-2005 at 00:52.
My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
Huh. Never knew that. I think Novograd can build plain crossbows can't they? But still, they are pretty common for MP especially.
As for morale penalty, the Longbow's simple quick rate of killage is good enough to shred a few units on approach down to 50%.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Are you playing a mod, Geezer? IIRC in vanilla Turks and Russians (along with everyone else) can build arbs.
Ajax
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I mostly play XL mod, but was quoting info based on plain MTW+VI. Here's the faction associations for Arbs/Pav Arbs taken from the VI unit production file (using Gnome):Originally Posted by ajaxfetish
"FN_SPANISH,FN_ARAGONESE,FN_BURGUNDIAN,FN_ALMOHAD,FN_BYZANTINE,FN_DANISH,FN_EGYPTIAN,FN_ENGLISH,FN_F RENCH,FN_GERMAN_HRE,FN_ITALIAN,FN_POLISH,FN_RUSSIAN,FN_HUNGARIAN,FN_NOVGOROD,FN_PAPIST,FN_SICILIAN,F N_SWISS"
So apparently Novgorod can build 'em, but I don't see Turks.
My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
As long as the slope is steep enough to provide the rear ranks with an unobstructed view I think they´ll be as accurare as the two front ranks. And then there´s the hill bonus, increasing range and maybe damage. It adds up.Originally Posted by antisocialmunky
@Geezer:
I don´t doubt there are situations in which the gunpowder units are usefull, such as you mentioned. However, such situations are - in my opinion at least - too rare for gunpowder units to be of worth.
I'm wondering if it has something also to do with the fact that the surface area of the formation is optimized with regard to the perimeter of a formation so it allows for a denser block of fire to come down in a point in an enemy formation with some arrows hitting the area before the enemy(meaning the enemy walks into it) and some after it.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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