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  1. #1

    Default Deadpage coords

    Hello All.

    I have a problem with a mod im developing. The mod conains many new units as well as most of the units from MTW and a few from VI. Currenlty i get no dead bodies appearing during battles, not even those of the original mtw units.

    To try to solve this problem i have made a new deadpage coords file from scratch and ordered the units in the same order as they appear in the unit prod file ( that is MTW units at the top, then VI units then lastly the newly created ones ). However there are still no dead bodies :(

    Ive taken a look at the thread by [DnC] in the repositry regarding this but have gained no full understanding of the problem.

    Im hoping somone can help me :|

    Is there a file other than the unit prod and deadpage coords which effects whether deadbodies will appear or not ?


    Id be happy to send the file(s) ive created to anyone who may be able to help.
    Last edited by buujin; 11-21-2005 at 14:26.
    [VDM]BuuKenshin


  2. #2

    Default Re: Deadpage coords

    *Bump*

    BTW, this shouldn't be here I think.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  3. #3

    Default Re: Deadpage coords

    Quote Originally Posted by buujin
    I have a problem with a mod im developing. The mod conains many new units as well as most of the units from MTW and a few from VI. Currenlty i get no dead bodies appearing during battles, not even those of the original mtw units.

    Ive taken a look at the thread by DnC in the repositry regarding this but have gained no full understanding of the problem.
    DnC's explanation in the archive got chopped, so it's incomplete.

    Everytime a man is killed the game goes through the deadpage file sequentially from top to bottom matching the units against prod file entries. When it gets to the unit type of the man killed, a corpse is produced. If the deadpage has an entry without a corresponding entry in the prod file, the search will stop at that point and no corpse will be produced. Some units in MTW, such as the Faris, lost their corpses when VI was released because CA put 3 VI units in the middle of the deadpage coordinate list in front of some regular MTW units. That can be fixed by moving those 3 units (JomsVikings, Bonnachts and IrishDartmen) to the end of the deadpage.

    If your mod is trying to maintain compatibility with regular MTW/VI, any new units must be placed at the end of the deadpage file and the prod file must contain all the regular MTW/VI units unless you swap in a new deadpage file when the mod is in use.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  4. #4

    Default Re: Deadpage coords

    I see, thanks for the responce yuuki.

    I have removed some of the vanilla units which could be why its not working.
    Currently i am trying to make the new deadpage coords compatible with VI.
    does this mean i need the unit prod to contain all the regualr mtw and vi units as well as the new ones from my mod ?\


    And what is the alternative?, if i can use a different deadpage for the mod, what would be the requirements of the deadpage coords for it to work?,.

    At moment NO units are appearing , although one of the units removed from the mod is highland clansmen :P which happens to be first on the list in the vanilla unit prod:P
    Last edited by buujin; 11-23-2005 at 23:40.
    [VDM]BuuKenshin


  5. #5

    Default Re: Deadpage coords

    Quote Originally Posted by buujin
    I have removed some of the vanilla units which could be why its not working.
    Currently i am trying to make the new deadpage coords compatible with VI.
    does this mean i need the unit prod to contain all the regualr mtw and vi units as well as the new ones from my mod ?
    Yes. I think there are 167 regular units. The maximum number of units is 255. You don't have to keep the horses, ships and special units that don't appear on the battlefiled.


    Quote Originally Posted by buujin
    And what is the alternative?, if i can use a different deadpage for the mod, what would be the requirements of the deadpage coords for it to work?,.
    The game only supports one deadpage file, so you would have to manually overwrite it when going between the mod and regular MTW/VI. To use only one deadpage file for both, put all the new units after the regular ones in the deadpage file.
    Last edited by Puzz3D; 11-24-2005 at 17:02.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6

    Default Re: Deadpage coords

    Quote Originally Posted by Puzz3D
    Yes. I think there are 167 regular units. The maximum number of units is 255. You don't have to keep the horses, ships and special units that don't appear on the battlefiled.



    The game only supports one deadpage file, so you would have to manually overwrite it when going between the mod and regular MTW/VI. To use only one deadpage file for both, put all the new units after the regular ones in the deadpage file.

    Ok.

    So regardless of whether the new coords are compatible with vanilla or not, all the regualr vi units must appear in the unit prod and the deadpage file?
    [VDM]BuuKenshin


  7. #7
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    Default Re: Deadpage coords

    Sorry for the delay Buujin.

    First of all you must decide on the unit prod you are going to use. Then you need to prepare your deadpagecoords. Every unit you have in your unit prod (bar as someone said the agents, mounts and ships) must be in this file in the order they appear in the unit prod.

    Now as already said you can only have one deadpage coords, so if your unit list is in a different order from those already in the game (Early, High, Late, etc.) then they will only work for your period. You don't have to get it to work with these periods if you don't want to. I needed 3 for my mod that you had to swtich before starting the game, as I have different units for each period. If you're only adding them on it shouldn't be a problem. Bear in mind though that most deadpage coords for the added VI units didn't actually work, so they'll need rearranging first.

    Also of course make sure its in the 'Textures/Men' file. If its still not working and the order is *exactly* the same in each, then I'm stumped.

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