Definetly getting Two Thrones at some point, as I really enjoyed its predecessors. Sand of Times got this whole Arabian Nights vibe going, and managed to be an excellent game with endearing characters and plot. Warrior Within I actually enjoyed a little more; the game mechanics were more refined, despite the backtracking, and the rougher tone worked very well with the story the makers were trying to tell. The new style was something of a shock to start off with, but once the story got going it became clearer that it was certainly not as immature as it may have seemed at first: the Prince is as complex a character as possible, and his relationship with the Empress is almost as interesting as with Farah in Sands of Times, particularly after the halfway point when the plot adds a nice twist to things. The tone fit in with a plot focusing on people who are trying to escape their fate at any cost, but find themselves confronted with the consequences.

Frogbeastegg, I have to try to convince you of the merits contained in Warrior Within. My sister felt much the same about the game initially, but was pleasantly surprised when I insisted that it does make sense later on; later on it turns out the Prince is nowhere near as one-dimensional as it might seem at the start. As for the point about a game being no longer than is necessary, couldn't agree more.