And now a little of WW has been played. Er ... hmm. It's about as I remember it: absolutely terrible music (now all but muted; huzzah!), muffled and almost inaudible speech and SFX which remain muffled and hard to hear even when you treble the volume on your TV (though to be fair this is a problem with the whole series), the loss of the likeable prince and atmosphere from Sands, a camera which is seldom where I want/need it, and stupid combat controls which keep on getting me hit or killed because the prince insists on jumping all over the shop no matter which buttons I hit. And whenever I want him to jump in combat he always does the wrong one. Usually sending me off a cliff. Even when I follow the tutorial combat instructions it doesn't do anything remotely useful for the situation, for example that shadowy-thing mini boss at the start of the castle: it tells me press [whatever], and I know I need to jump over it and hit it in the back. So I hit what it tells me, and princy-boy vaults sideways and/or backwards, well away from the enemy and certainly in no way behind it. And there is a dirty great chasms in the room you’re fighting in. Princy-boy seems to love that chasm.Sands might have had limited combat, but at least the small number of moves meant you always managed to do exactly what you wanted to.
I know it’s been months since I last played anything on a console, but I didn’t have these camera and control problems with TTT.
I have got further than I did before. I'm in the past now, 1 save point in after the one that's next to the portal thingy which brings you there. The traps and so on are beginning to appear, so hopefully it will pick up. I can’t say that I’m enjoying it, unlike the other two POPs; I liked them both from the start.
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