Quote Originally Posted by The Wizard
If anything, the environmental puzzles get harder as the series progresses. Sometimes the darkness and strange camera angles in WW can be a real pain in the ass, but it doesn't take that long before you figure out the solution -- especially if you've gotten into the game and feel a bit more experienced.
Yep. Jumping sequences tend to be very straightforward in SoT, whereas they're often more confusing in WW or TT. Not only that, but the lack of frequent sand refills and the late gaining of the rewind ability in TT mean you warp back to a previous save point too frequently.
Quote Originally Posted by orangat
Cheap moves I don't mind since all one has to do is avoid using them. In the same way I can never understand how people derive any real enjoyment playing VH but use cheap moves to exploit ai flaws.
If you can avoid using cheap moves that's perfect. For me, the repetitious nature of the combat and rather dumb AI made most prolonged fights too much of a chore, ending in me often throwing enemies off a high cliff.