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  1. #1
    the cub of Flanders Member Mr White's Avatar
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    Default modding guide for MTW 1.1

    I have looked almost everywhere (here, in the library, I even googled it) for it. I read that modding was different for vanilla MTW, MTW 1.1 and MTW vi. I can only find guides for modding vi.

    I only want to add a faction and some of its specific units.

    If anyone could help me I would greatly appreciate it
    "The Belgians are the bravest of all gauls" - Julius Caesar

    Vain man, said she, that doest in vain assay
    a mortal thing so to imortalize.
    For I myself shall like to this decay
    and eke my name be wiped out likewise.

  2. #2
    the cub of Flanders Member Mr White's Avatar
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    Default Re: modding guide for MTW 1.1

    I read in a guide for modding VI (by duke John I think) that this ( adding a faction and 2 or three units) shouldn't be to difficult. It's not necessary to make special 3d graphics for the units.

    I want to add the Flemish so I need obviously to add a faction, their colour, their flag, behaviour.

    I want to add some Flemish units so I need to add the units and their stats. The graphics are no problem only for the actual unit on the battlemap I will use existing unitgraphics (if this is possible).

    Any help would be greatly appreaciated.
    "The Belgians are the bravest of all gauls" - Julius Caesar

    Vain man, said she, that doest in vain assay
    a mortal thing so to imortalize.
    For I myself shall like to this decay
    and eke my name be wiped out likewise.

  3. #3
    imaginary Member Weebeast's Avatar
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    Default Re: modding guide for MTW 1.1

    I don't think you can use FN_FREE slots. Without VI expansion you can't do anything much.

    You can however make some units and buildings available for a faction. The two files you need to look at are crusade_unit_prod11.txt and crusade_build_prod13.txt in the root folder.

    The problem is, again, you can't make a new faction. What you can do is replace the existing factions. I usually replace the Burgundians.

    I'm not familiar with modding the unit graphic so I can't help you with making a new unit.
    Last edited by Weebeast; 12-11-2005 at 07:15.

  4. #4
    the cub of Flanders Member Mr White's Avatar
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    Default Re: modding guide for MTW 1.1

    I think I will Change the Burgundians if necessary, but if I can't make new units without destroying existing ones it really doesn't have a point.

    But thanks for the bother
    "The Belgians are the bravest of all gauls" - Julius Caesar

    Vain man, said she, that doest in vain assay
    a mortal thing so to imortalize.
    For I myself shall like to this decay
    and eke my name be wiped out likewise.

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