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  1. #1

    Default New Patches released next week

    See http://www.totalwar.com/community/Romereadme.htm.

    RTW will patch to 1.5 and BI to 1.6

    Three cheers for CA!
    Last edited by adamus; 12-09-2005 at 15:39.

  2. #2
    Significante Member Antagonist's Avatar
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    Red face Re: New Patches released next week

    Nice news, but where does it say anything about a release next week?

    The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples.
    Huh? What's the rationale behind this? Aren't the Gauls considered to be underpowered anyway? Why weaken them further?

    On the other hand:
    Saved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.
    Yay I have a couple of really interesting 1.2 campaigns that I'd love to play with all the improvements of the patches.

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  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: New Patches released next week

    We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.
    Is this what was causing the Romano-British emergence crash?


  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: New Patches released next week

    Improvements have been made to the AI when orchestrating Skirmish Maneouvres.

  5. #5
    Say what? Member Syxx_Killer's Avatar
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    Default Re: New Patches released next week

    This is indeed great news. I am looking forward to playing the game again. I have only played version 1.3 briefly. Hopefully 1.5 will be a winner.

    Ausculta mihi! Tibi dico!

  6. #6

    Default Re: New Patches released next week

    I expect life will be much harder as a barbarian tribe now that the Roman AI will actually heave its pila at you instead of standing there like doofuses.

    Oh, and the "early next week" comes from The Shogun:

    http://p223.ezboard.com/fshoguntotal...ID=32219.topic
    Last edited by gardibolt; 12-09-2005 at 17:26.

  7. #7
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: New Patches released next week

    Quote Originally Posted by Duke John
    Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
    Yep, that one really caught my attention. If they have truly addressed this in a meaningful way, the game could be a lot more challenging on the battlefield (and as a result on the strategy map.) I'll be keeping my fingers crossed. They did make some improvements to FF afterall in previous patches...

    Seeing as they also appear to have addressed some of the FAW and pila problems, the AI should have a much better chance. Wonder if they've made it more likely to use its warcry as well?
    Rome Total War, it's not a game, it's a do-it-yourself project.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: New Patches released next week

    to CA!

    Quote Originally Posted by Antagonist
    Huh? What's the rationale behind this? Aren't the Gauls considered to be underpowered anyway? Why weaken them further?
    Because the Gauls don't have farming temples to start with. They can still recruit the Fanatics in the usual places.
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  9. #9

    Default Re: New Patches released next week

    Then why does it say that Gaul can't recruit fanatics?

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: New Patches released next week

    Quote Originally Posted by gardibolt
    Then why does it say that Gaul can't recruit fanatics?
    I don't know. Perhaps the writer meant the temple of battleforge? Then it would make sense. In that case, yes, Gaul would lose a unit, but one that I never was fond of.
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  11. #11
    Needs more flowers Moderator drone's Avatar
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    Default Re: New Patches released next week

    Looks like it might be time for me to try Rome:TW all over again. Cheers to CA, and kudos for supporting both the vanilla and x-pack with these patches.

    I wonder if they incorporated player1's fixes into the patch....
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  12. #12
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: New Patches released next week

    So are these in addition to the main patch due to be released in mid-January? Or has the date been brought forward?
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  13. #13

    Default Re: New Patches released next week

    Excellent news.

  14. #14
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: New Patches released next week

    .
    We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.

    .
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  15. #15
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: New Patches released next week

    Quote Originally Posted by Mouzafphaerre
    .
    We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.

    .
    Yeah, so much for the "there is no memory leak" crowd.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  16. #16

    Post Re: New Patches released next week

    Quote Originally Posted by adamus
    See http://www.totalwar.com/community/Romereadme.htm.

    RTW will patch to 1.5 and BI to 1.6

    Three cheers for CA!
    Looks like more long winter's nights will be spent converting modded version 1.3 upto 1.5


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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  17. #17
    Unpatched Member hrvojej's Avatar
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    Default Re: New Patches released next week

    Quote Originally Posted by Seasoned Alcoholic
    Looks like more long winter's nights will be spent converting modded version 1.3 upto 1.5
    Maybe, but maybe not. From the looks of this, they have made only minor changes to the units and buildings txt files (and only the changes that I already implemented anyway), so I guess I can just copy my modded files over 1.5. A lot of other things mentioned look like they might be in the exe.

    OTOH, it would of course be useful to have a complete list of what files are modified with this patch in the readme...
    Last edited by hrvojej; 12-10-2005 at 05:45.
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  18. #18
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: New Patches released next week

    Not many modders seem to have spent much time on 1.3. People did it for their personal modding, but not for the hosted mods type projects. It was fairly easy to see that 1.3 was badly enough flawed that it would not be a final version of the game and therefore was not worth the effort to update. Hopefully, 1.5 will be. It has a lot of potential. Of course, I've been saying that since RTW's release--this time I hope more of the potential is unlocked.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  19. #19
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: New Patches released next week

    As I said in the other patch thread, I'm interested to see what the 'large number of changes to the balance of the game in response to the extended play that has been done by forum users' will entail - a tad more detail on this would be appreciated.
    I must say that the idea of facing a WRE/ERE battle line made up of plumbitari now sounds like it might be as dangerous as it was intended to be, which can only be a good thing.

  20. #20

    Default Re: New Patches released next week

    I am looking forward to many rebalanced issues and a few upgrades :)

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