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  1. #1

    Default Re: New Patches released next week

    Nothing in the patch about fixing the Scipii.

  2. #2
    Just another genius Member aw89's Avatar
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    Default Re: New Patches released next week

    Whats wrong with the scipii?


  3. #3
    Member Member TB666's Avatar
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    Default Sv: Re: New Patches released next week

    Quote Originally Posted by aw89
    Whats wrong with the scipii?
    I think it is about them not expanding but that have been fixed if you read the read-me.

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sv: Re: New Patches released next week

    Quote Originally Posted by TB666
    I think it is about them not expanding but that have been fixed if you read the read-me.
    Lets hope that this...
    AI-controlled factions will now make proper use of ships.
    ...means that the problem is fixed.
    You may not care about war, but war cares about you!


  5. #5
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Re: New Patches released next week

    Quote Originally Posted by Kraxis
    Lets hope that this...

    ...means that the problem is fixed.
    Well since scipii and brutii can only expand by using ships then the problem must be there.
    Atleast that is what I have read from the bug-report(haven't played RTW since I got BI so I haven't seen the problem yet)

  6. #6
    Member Member Shoraro's Avatar
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    Default Re: New Patches released next week

    Huzzah...no more Huns calling me Strategos

    Very interested in how battles against Roman AI play out now. Might make early Roman Hastati heavy armies a bit more dangerous.
    Last edited by Shoraro; 12-10-2005 at 16:38.
    Stop, stop talking 'bout who's to blame, when all that counts is how to change - James, Born of Frustration

  7. #7

    Post Re: New Patches released next week

    Quote Originally Posted by Rome: Total War Patch 1.5
    Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
    AFAIK, you will get a CTD anytime you face roman_velites in RTW v1.3. Has anyone else encountered this? I've had a look at descr_model_battle.txt, and it looks as though there are couple of things that cause this CTD. Replaced this section of the text with an older version, and things are now working fine, no more CTDs.

    Here are both sections of the text, note that the second section (containing the potential bugs) has been edited out of the game using semicolons (;).

    Code:
    type                roman_velite
    skeleton            fs_semi_fast_javelinman,  fs_semi_fast_dagger                        ; throwing spear/javelin & short sword
    indiv_range            40
    texture                romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
    texture                romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
    texture                romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
    texture                romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
    texture                slave, data/models_unit/textures/unit_roman_peasant_slave.tga
    model_flexi            data/models_unit/unit_roman_velite_high.cas, 8
    model_flexi            data/models_unit/unit_roman_velite_med.cas, 15
    model_flexi            data/models_unit/unit_roman_velite_low.cas, 30
    model_flexi            data/models_unit/unit_roman_velite_lowest.cas, max
    model_sprite        slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
    model_sprite        romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
    model_sprite        romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
    model_sprite        romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
    model_sprite        romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    
    ;type                roman_velite_temp
    ;skeleton            fs_fast_javelinman, fs_fast_dagger                        ; throwing spear/javelin & short sword
    ;indiv_range            40
    ;texture                romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
    ;texture                romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
    ;texture                romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
    ;texture                romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
    ;texture                slave, data/models_unit/textures/unit_roman_peasant_slave.tga
    ;model_flexi            data/models_unit/unit_roman_velite_high.cas, 8
    ;model_flexi            data/models_unit/unit_roman_velite_med.cas, 15
    ;model_flexi            data/models_unit/unit_roman_velite_low.cas, 30
    ;model_flexi            data/models_unit/unit_roman_velite_lowest.cas, 40
    ;model_sprite        slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
    ;model_sprite        romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
    ;model_sprite        romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
    ;model_sprite        romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
    ;model_sprite        romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
    ;model_tri            400, 0.5f, 0.5f, 0.5f
    [EDIT:]I've highlighted in bold where the code changes between the latest and original
    Last edited by Seasoned Alcoholic; 12-10-2005 at 17:27.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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  8. #8
    The Breath of God Member Divine Wind's Avatar
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    Default Re: New Patches released next week

    Quote Originally Posted by aw89
    Whats wrong with the scipii?
    I think it was something to do with Scipii never expanding further than Sicily and there main base in Italy. This could only be rectified by saving and loading up the game again, but after 1 turn they stop boarding boats again.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, the Art of War




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