Nothing in the patch about fixing the Scipii.
Nothing in the patch about fixing the Scipii.
Whats wrong with the scipii?
I think it is about them not expanding but that have been fixed if you read the read-me.Originally Posted by aw89
Lets hope that this...Originally Posted by TB666
...means that the problem is fixed.AI-controlled factions will now make proper use of ships.
You may not care about war, but war cares about you!
Well since scipii and brutii can only expand by using ships then the problem must be there.Originally Posted by Kraxis
Atleast that is what I have read from the bug-report(haven't played RTW since I got BI so I haven't seen the problem yet)
Huzzah...no more Huns calling me Strategos
Very interested in how battles against Roman AI play out now. Might make early Roman Hastati heavy armies a bit more dangerous.
Last edited by Shoraro; 12-10-2005 at 16:38.
Stop, stop talking 'bout who's to blame, when all that counts is how to change - James, Born of Frustration
AFAIK, you will get a CTD anytime you face roman_velites in RTW v1.3. Has anyone else encountered this? I've had a look at descr_model_battle.txt, and it looks as though there are couple of things that cause this CTD. Replaced this section of the text with an older version, and things are now working fine, no more CTDs.Originally Posted by Rome: Total War Patch 1.5
Here are both sections of the text, note that the second section (containing the potential bugs) has been edited out of the game using semicolons (;).
[EDIT:]I've highlighted in bold where the code changes between the latest and originalCode:type roman_velite skeleton fs_semi_fast_javelinman, fs_semi_fast_dagger ; throwing spear/javelin & short sword indiv_range 40 texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga model_flexi data/models_unit/unit_roman_velite_high.cas, 8 model_flexi data/models_unit/unit_roman_velite_med.cas, 15 model_flexi data/models_unit/unit_roman_velite_low.cas, 30 model_flexi data/models_unit/unit_roman_velite_lowest.cas, max model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f ;type roman_velite_temp ;skeleton fs_fast_javelinman, fs_fast_dagger ; throwing spear/javelin & short sword ;indiv_range 40 ;texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga ;texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga ;texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga ;texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga ;texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga ;model_flexi data/models_unit/unit_roman_velite_high.cas, 8 ;model_flexi data/models_unit/unit_roman_velite_med.cas, 15 ;model_flexi data/models_unit/unit_roman_velite_low.cas, 30 ;model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40 ;model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr ;model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr ;model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr ;model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr ;model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr ;model_tri 400, 0.5f, 0.5f, 0.5f
Last edited by Seasoned Alcoholic; 12-10-2005 at 17:27.
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
I think it was something to do with Scipii never expanding further than Sicily and there main base in Italy. This could only be rectified by saving and loading up the game again, but after 1 turn they stop boarding boats again.Originally Posted by aw89
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
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