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Thread: 1.5 and 1.6

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  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: 1.5 and 1.6

    looks like good news to me

  3. #3

    Default Re: 1.5 and 1.6

    I think most of these mathers doesn't really concern our mod. I think we should make the mod work with the latest version from CA, but most of these issues are hardcodeissues anyway.

    -Skel-

    Age of vikings and fanatics: Total War

  4. #4
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: 1.5 and 1.6

    oh so it's not CA

  5. #5

    Default Re: 1.5 and 1.6

    but i fear that the moding could be diferent (as happened when 1.3 came and some mods had to remake the work done in 1.2) so this could delay the mod... dont know

  6. #6
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: 1.5 and 1.6

    but we wouldn't actually h a v e to use it now would we... anyway the changes seems pretty harmless, fixing up some vanilla stats and some pathfinding

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