I notoced, when I was messing about with my new campaign map, that the link between the terrain you see in the strat map where the battle starts does not seem to link directly with the battle map you get.
For example...
The map still had the bulk of the detail bits from DJ's map template. That means all-over temperate grassland, with absolutely no height details. Should produce a completely flat world. But no.
I kicked off a battle, and I found myself fighting a battle in rolling woodlands.
Didn't give it much thought then...but now I need to know! I want to make some new textures for the battlemap and stratmap to reflect the slightly 'alien' world, but need to have the battlemap reflect accurately the changes I make.
Anyone know how this works?
Bookmarks