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  1. #1
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Ddo

    bought the DDO MMPORPG preorder today for giggles since you get 10 day play on Beta when tou preorder. Whats really funny, is I only payed reserve fee at the store but still walked out of there with the key and disc, so If I don't like it I will never go to get the real thing when it gets released.

    Never played D&D. MMPORPGS I've played have been Eve, SWG and City Of villains, so we will see how this one stacks up.

    I like srarting a game like this from launch, which is why its too late for me to go to WOW. DDO has integrated voice chat, btw.

    I'll post some stuff after I get in a couple hours of play. No work tomorrow :P
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  2. #2
    Narcissist Member Zalmoxis's Avatar
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    Default Re: Ddo

    I am so sick of the fantasy genre, that's why I'm waiting for the Pirate MMO, as the only fantasy MMO I'd play is Conan.
    "Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith

  3. #3
    Member Senior Member Proletariat's Avatar
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    Default Re: Ddo

    I had my hopes up for this game, but now reading on the Ddo forums about character creation I'm a little dissappointed.

    Can you tell us a little bit about how character creation works in Ddo, MRD? I figure for the stats they'd use the normal D&D game method of whatever were the last rules to come out, but I was more interested in how customizable the appearance of your character is.

    The comments on their forums make it sound like just about all you can change is the characters face. I always find it kinda boring playing a game like this when 1/4 of the other players you see looks like your identical twin.

  4. #4
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Ddo

    The character appearance creation in beta blows. Not sure if this will change any within the month, since there are about 20 features not in game atm that i know will be in game when it goes live.

    You currently cant change height or width or weight, cant change clothes
    (thats what equipment is for) and get to choose from like 8 hairs/nose/beard/eye styles etc. It's very disappointing but i havent been able to confirm if it will ro will not change.

    This was also something I hated about COH/COV was not being able to change body type much at all. I mean, in SWG when i unlocked Jedi i immediately found an image designer to make me as fat as possible, and was looking forward to having a fat barbarian or a 7 foot tall dwarve........

    There IS camera Collission.

    this is not a select target/spam button game. You have to have line of sight, you have to be facing (or kinda facing, in cases of weapons that do glance damage) in order for attack to hit. NPCs will flank you and run behind you and circle you and jump back out of range so there is a lot of mouse looking on the part of the player. Dont expect to play diabloe 2 style and just stand and hack away toe to toe it aint happenin

    On one hand, itsd annoying as hell because im not used to RPGs being like this unless they are in space. Im also used to having auto-follow target, so if u hit an attack and they run behind you, you turn when attacking and shoot in the right direction. At the same time, it makes coordination a little more important, melee players wont be able to mob the same npc because they all wont fit due to collission, and ranged people are gonna have a hell of a time following targets, although there is a single, generic attack you can put on auto (the only one u can put on auto) that makes ranged (and melee)a little more bearable as long as you are facing the target or he isnt blocked by you (yes, your poarty members can block targets)

    Never played DD, but i now realize that Knights of the Old Republic apparently used DD rules because skill sets and bonuses are very similar, so I'm not quite behind on the learning curve since i played both KOTORS. theres still a lot of rules i dont get, and I havent figured out how the turn base is applied to real time combat other than simply puting cooldown timers on some attacks, and making other attacks an either-or thing, like i cant "trip" a guy and then use the paladin attack that reduces his armor rating, its either or until the recharge timer is complete on the one i used

    Warforged arent affected by normal heals but can be repaired, and the only characters who get spells that heal warforgeds are wizards and sorcerers

    Wizards have spells, not sure how the learning works, but they are interruptable, whereas sorcerers do quick fire but less damage.

    Bards seem really cool, i'm leaning towards them a little

    Barbarians are more hit and run type of fighters, with "fighters" being the tanks and paladins being a little melee/magic. The barbarians I've partied with tend do do high damage attacks and combos but take a lot of damage if they dont kill the mobs quick or if they cant back out of melee range, but they also have stealth and get mad jump and tumble skills

    Humans get an extra feat at level one, and fighter class does as well, so expect to see a lot of human fighters for those 3 feat points at gamestart.

    You get to use victory points you gain in between levels (like 2 or 3) to get enhancements, which are like new feats and can be either passive or active. They can be dropped and traded later, becuase u can only use 4 at a time.

    In addition to normal weapon armor and head slots you get gloves, necklace, boots, bracelets, glasses etc although i havent found anything like that yet

    Everyone will likely have a trader on each server, a toon with high haggle skills, for the purpose of muling. From what ive seen and talked about in game with people is the haggle points make huge differences in sale value of loot and purchases, so there will be lots of mules out there probably (i think max server toons is 6)



    So far, merchants are buggy, theres no buy button (u dbl click to buy) and no itme descript (you single click, then punch the examine button by the target window). The problem arises when u have to also examine your current equipment/skills for comparison reasons. this means that you buy a lot of things you dont want when you are simply examining them because it saves the clicks or something, so when you go back and select that merchant item 2 minutes later you buy it even though you single clicked Certainly this has to be fixed before live becuase i could imagine the disasters it would cause with lag


    Sorry its all disjointed be back tomorrow
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  5. #5
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Ddo

    Forgot to mention word has it u can use xbox 360 controller for this game. I prefer keyboards on yout typical PC game of any sort, but this is a mix off first person/diablo 2 style that makes mouse and keyboard really difficult. Of course i did just break my nice big ergo keybaord and im using a backup half the size, so that my be my problem, but trying to rotate and keep line of sight and keep the angle zoomed out enought that i still have a godd field of vision is really really hard, even in third person mode (i wouldnt recommend 1st person to anyone)
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  6. #6

    Default Re: Ddo

    what does Ddo stand for?
    indeed

  7. #7

    Default Re: Ddo

    3rd Ed makes me a sad panda.

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