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Thread: How to make the AI perform naval invasions

  1. #1

    Default How to make the AI perform naval invasions

    This is really easy. Got to descr_sm_faction. Then change the line

    "prefers_naval_invasions no"

    to

    "prefers_naval_invasions yes"

    And voila, the AI will go naval.

    Tested this for the Celts and after taking London they launched a D-day on the continent. I don´t think all factions will go naval at once but some will given certain conditions.

    Cheers

    Boc

  2. #2
    Member Member shadowarmy75's Avatar
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    Default Re: How to make the AI perform naval invasions

    Wasn't this supposed to be fixed in 1.5/1.6? They said that the AI will make naval invasions more frequently.
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  3. #3

    Default Re: How to make the AI perform naval invasions

    It might have been, didn´t check but giving most faction the ability will make the game much more challenging.

  4. #4
    Member Member WarHawk1953's Avatar
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    Default Re: How to make the AI perform naval invasions

    Bernhard of Clairvaux,
    I went to descr_sm_faction. That entry does not exist in 2.1.
    This is what I have; example code:

    faction macedon
    symbol data/models_strat/symbol_macedon.CAS
    rebel_symbol data/models_strat/symbol_greek_rebel.CAS
    primary_colour red 0, green 0, blue 0
    secondary_colour red 255, green 75, blue 0
    logo_path data/ui/symbols/symbol_macedon.tga
    triumph_value 5

    There is no mention of any prefers in the file. Are you sure you got the right file and what version does "prefers_naval_invasions no" pertain to?
    WarHawk1953

  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: How to make the AI perform naval invasions

    Quote Originally Posted by WarHawk1953
    Bernhard of Clairvaux,
    I went to descr_sm_faction. That entry does not exist in 2.1.
    This is what I have; example code:

    faction macedon
    symbol data/models_strat/symbol_macedon.CAS
    rebel_symbol data/models_strat/symbol_greek_rebel.CAS
    primary_colour red 0, green 0, blue 0
    secondary_colour red 255, green 75, blue 0
    logo_path data/ui/symbols/symbol_macedon.tga
    triumph_value 5

    There is no mention of any prefers in the file. Are you sure you got the right file and what version does "prefers_naval_invasions no" pertain to?
    That's the content in RTW 1.2.
    The file is greatly modified in RTW 1.5, where you can chose either naval invasions or not, and many other features.

  6. #6
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: How to make the AI perform naval invasions

    Has anybody actually "evidence-firm" results with the prefer naval feature. I tested this within Chivalry, and it didn't have had an actual result ... and i "heard" that this feature isn't really set active by the RTW 1.5 engine ... however, i will test it out again perhaps.
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  7. #7

    Default Re: How to make the AI perform naval invasions

    It definitely makes a difference to AI behavior, but the AI still doesn't execute very well. For example in XGM, which uses a version of the Mundus Magnus map, Carthage would land armies near Rome, and Thrace would land armies on Rhodes, but they seldom (maybe never) carried through with their attacks.

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