Wasn't this supposed to be fixed in 1.5/1.6? They said that the AI will make naval invasions more frequently.
Wasn't this supposed to be fixed in 1.5/1.6? They said that the AI will make naval invasions more frequently.
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It might have been, didn´t check but giving most faction the ability will make the game much more challenging.
Bernhard of Clairvaux,
I went to descr_sm_faction. That entry does not exist in 2.1.
This is what I have; example code:
faction macedon
symbol data/models_strat/symbol_macedon.CAS
rebel_symbol data/models_strat/symbol_greek_rebel.CAS
primary_colour red 0, green 0, blue 0
secondary_colour red 255, green 75, blue 0
logo_path data/ui/symbols/symbol_macedon.tga
triumph_value 5
There is no mention of any prefers in the file. Are you sure you got the right file and what version does "prefers_naval_invasions no" pertain to?
WarHawk1953
That's the content in RTW 1.2.Originally Posted by WarHawk1953
The file is greatly modified in RTW 1.5, where you can chose either naval invasions or not, and many other features.
Has anybody actually "evidence-firm" results with the prefer naval feature. I tested this within Chivalry, and it didn't have had an actual result ... and i "heard" that this feature isn't really set active by the RTW 1.5 engine ... however, i will test it out again perhaps.
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What's really more disappointing than dis-information and non-education?
A certain degree of intentional ignorance paired with obvious stupidy /DV
It definitely makes a difference to AI behavior, but the AI still doesn't execute very well. For example in XGM, which uses a version of the Mundus Magnus map, Carthage would land armies near Rome, and Thrace would land armies on Rhodes, but they seldom (maybe never) carried through with their attacks.
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