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Thread: Night Battles and Imperial Campaign.

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  1. #1

    Default Re: Night Battles and Imperial Campaign.

    I managed to get night battles working again, so you could try the latest version of XGM.

  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Any easy way of explaining how to enable Night Battles in the Imperial Campaign. Is it a simple enough job?
    =MizuDoc Otomo=

  3. #3
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    its a trait called diet_of_carrots (not kiddin!!!!! no seriously!) or something similar in the BI traits but there has to be something other than that....

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    Lawful Evil Member sik1977's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    So does anyone except DimeBagHo knows how to mod in night battles in the imperial campaign, both for V1.3 and V1.5 of RTW.

    I have looked at XGM descr_strat.txt files and they have the night_battles_enabled line in it, but i believe that in V1.5 you need an additional line, bi_options or something. I am still playing with a mod which hasnt updated for V1.5 (Enhancement Pack) so would like to know how does one get night battles in V1.3 which can't have the bi_options line in either of the descr_strat files (BI or RTW in V1.3/V1.4).

    I believe DimeBagHo is off on holiday or something as he hasn't responded to his XGM thread at TWC either. So if anyone else knows, specially with regard to V1.3, it will be much appreciated.

    Thanks
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  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    You need the "options bi" line for 1.5, and I think the night_battles_enabled line for 1.3
    Then you need to copy the traits and triggers from bi for NightBattleCapable to add NightBattle to your generals, and that's it.
    If you want, you can also put some night battle event images into the UI folder but that's not absolutely necessary.

  6. #6
    Lawful Evil Member sik1977's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Quote Originally Posted by alpaca
    You need the "options bi" line for 1.5, and I think the night_battles_enabled line for 1.3
    Then you need to copy the traits and triggers from bi for NightBattleCapable to add NightBattle to your generals, and that's it.
    If you want, you can also put some night battle event images into the UI folder but that's not absolutely necessary.
    Thanks for the help alpaca. Could you kindly elaborate on "copy the traits and triggers from bi for NightBattleCapable to add NightBattle to your generals". Like for example which .txt file and where do i move the relevent text to?!

    Thanks.

    EDIT: I just checked the export_descr_character_trait.txt files in both the RTW data folder and the BI data folder. They both have these line added:

    ;------------------------------------------
    Trait NightBattleCapable
    Characters family
    NoGoingBackLevel 1
    AntiTraits Noctophobia

    Level Night_Fighter
    Description Night_Fighter_desc
    EffectsDescription Night_Fighter_effects_desc
    Threshold 6

    Effect NightBattle 1

    The Mod I am using (Enhancement pack) must have included these lines in the RTW train file as well, and I also have the night_battles-enabled in my descr_strat.txt file. Yet, the night battles are not available, not even the greyed out box when your commander is not capable of night battles....
    Last edited by sik1977; 12-27-2005 at 20:45.
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  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Hmm, unfortunately I don't have 1.3 to test, so I don't really know what you have to do. In 1.5, adding the "options bi" line enables it.
    I thought in 1.3 "night_battles_enabled" should do the same.
    Maybe you can try to give a character the NightBattleCapable trait in desc_strat and see if that changes anything.
    Also check if you have the triggers called "diet_of_carrots1" and "diet_of_carrots2" in your export_descr_character_traits.txt

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