well i got it to work but with a lot of trial and error..and i forgot to backup so it really scared me but...
export_desc_character_trait:
add to trait section:
;------------------------------------------
Trait NightBattleCapable
Characters family
NoGoingBackLevel 1
AntiTraits Noctophobia
Level Night_Fighter
Description Night_Fighter_desc
EffectsDescription Night_Fighter_effects_desc
Threshold 6
Effect NightBattle 1
add to trigger section:
;------------------------------------------
;--Night Battle----------------------------
;------------------------------------------
;------------------------------------------
Trigger diet_of_carrots_1
WhenToTest CharacterTurnStart
Condition Trait NightBattleCapable = 0
and IsGeneral
and Attribute Command >= 5
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger diet_of_carrots_2
WhenToTest PostBattle
Condition IsGeneral
and Attribute Command >= 1
and IsNightBattle
and Trait NightBattleCapable = 0
and WonBattle
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_loss_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 1.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
Trigger night_battle_crushing_loss_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 1.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
export_desc_VnV_enum:
add to end:
Night_Fighter
Night_Fighter_desc
Night_Fighter_effects_desc
desc_strat:
; Custom campaign script generated by Romans Campaign Map Editor
campaign imperial_campaign
options bi
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
end
unlockable
end
nonplayable
romans_senate
slave
end
start_date -270 summer
end_date 14 summer
night_battles_enabled
brigand_spawn_value 10
pirate_spawn_value 28
(rest the same)
data\text\export_vnv.txt:
¬--------------------
{Night_Fighter} Night Fighter
{Night_Fighter_desc}
This trait allows a general to fight a battle at night.
{Night_Fighter_effects_desc}
+1 Command when fighting at night
¬--------------------
that should be it
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