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Thread: Night Battles and Imperial Campaign.

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  1. #1
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    they have night battles in 1.0 but I've never done them because the stupid game keeps saying my commander can't lead night battles



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  2. #2
    Lawful Evil Member sik1977's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Quote Originally Posted by Lanemerkel1
    they have night battles in 1.0 but I've never done them because the stupid game keeps saying my commander can't lead night battles
    V1.0?? of what??
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  3. #3
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Quote Originally Posted by sik1977
    V1.0?? of what??

    RTW



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  4. #4

    Default Re: Night Battles and Imperial Campaign.

    So this is Important.

    Has someone got Night battles in the campaign using the 1.5 patch? not 1.6 BI. Its important to know if you can add options_bi without having BI and just the downloaded patch 1.5

    Let me know.

    Lt
    LT_1956 Creator of SPQR: Total War


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  5. #5

    Default Re: Night Battles and Imperial Campaign.

    Nevermind it WORKS IN 1.5!
    LT_1956 Creator of SPQR: Total War


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  6. #6
    Lawful Evil Member sik1977's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Quote Originally Posted by Lanemerkel1
    RTW
    I see. I suppose its the missing Traits and Triggers in the export_descr_charater_trait.txt file (as discussed above in detail).

    Lt1956, do u have any idea from the above discussion as to why the night battles are not being enabled with 1.3 despite taking all the steps as one would take for 1.5 night battle activation except the line 'options bi' cannot be placed in the descr_strat.txt in V1.3.

    Thanks.
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  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    For v1.3 i belive you need the line: night_battles_enabled in descr_strat

  8. #8
    Lawful Evil Member sik1977's Avatar
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    Default Re: Night Battles and Imperial Campaign.

    Quote Originally Posted by Lusted
    For v1.3 i belive you need the line: night_battles_enabled in descr_strat
    Yes I have that line ofcourse. If you see the above posts in the thread and the pics I posted, you would see all that was tried.

    I suppose only DimeBagHo has the correct answer, and he is still on vacation. He posts sometimes at TWC but thats rare.

    I am actually stuck at V1.3 because of Borsooks RTWBI Enhancement Pack which has not yet been updated for V1.5 and for some unknown reason Borsook has gone missing from TWC completely for three weeks now after announcing the latest update to be released in a couple of days. Hope he is alright. Borsook did partially implement the night battles by adding the night battles enabled line in descr_strat and putting most of the triggers and traits etc. in the relevent files. But night battles werent fully working and he said they will be in V1.5. I have managed to get the night battles running in V1.5 but V1.3 has been a no go despite all efforts on my part.
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  9. #9

    Default Re: Night Battles and Imperial Campaign.

    Just a note for everyone who has night battles working now. The options bi line does more than just enable night battles. It also changes the way unit descriptions are handled. Without the bi options the first paragraph of the description (everything up to the first /n/n) is ignored. With bi options the whole description is displayed (i.e. including the old capabilities and "code fix" stuff). You also get the sparkly effect when units gain experience. There may be other effects that I haven't noticed yet.
    Last edited by DimeBagHo; 01-08-2006 at 19:11.

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