Playing RTW for some time now and I think I've come to conclusion that the real bane of the AI is the fatigue option.
As it stands it's too severe - giving both morale and combat (?) penalties - and the AI simply doesn't take it into account during prolonged battles. It will not rest its units. I find this particularly poignant in siege battles where often by the time the AI has negotiated the walls and streets its units are exhausted and wavering by the time they reach the city plaza.
I know my good TW friend Puzz3D has since set this option off and I'm interested to hear what you all think of this. I think I'll try fatigue off from now on and see how it impacts on the difficulty level, after all it doesn't really impact on the human anyway, as they'll rest tired and exhausted units during a prolonged battle.
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