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Thread: Fatigue - the bane of the AI?

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  1. #6
    Now sporting a classic avatar! Member fallen851's Avatar
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    Oct 2005
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    Default Re: Fatigue - the bane of the AI?

    I've only had a couple of battles I thought I might lose, and one of them was one where two spanish armies (about 1000 men each) were about to engage my Roman army (1200 men), but one of them showed up after I had routed the first army.

    So I sent my units over, and the second spanish army routed my mounted troops and nearly my entire left side until I got it under control. The first army killed 36 Romans, but the second army killed 471 Romans before I routed them. It left a "historic victory" (or whatever) marker there, only my 2nd in 139 battles.

    If fatigue had been removed it would have been a lot easier for me and not as fun.

    I've modded my game to slow down the killing and I don't see AI fatigue as a problem really. Often times the AI runs to the nearest hill and hides while I tired my troops out chasing them around... this doesn't happen to you guys? Maybe because I'm always the attacker....
    Last edited by fallen851; 12-16-2005 at 02:51.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

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