I'm importing textures into GMax but I can't make the alphas transparent
Anyone know if it's possible?
I'm importing textures into GMax but I can't make the alphas transparent
Anyone know if it's possible?
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DDS alphas don't show up in 3DSmax either (atleast I wouldn't know how). The only way to show them is to save the alpha channel in a new image file and use that for the opacity map in your 3DS/Gmax envirement.
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You can display alphas when you render your scene, but they will not display in the working windows. I don't bother. If you paint your texture right, you can see where the colour and alpha black areas will be.
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Thank you both. I see that that works in 3dsMax, but I don't see how to render in GMax. Is it possible?
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
I don't see why not, unless GMax has no opacity channel/texture/whatever in the material editor.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
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