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  1. #1
    J-23 Member Hans Kloss's Avatar
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    Default Back to basics -still having problems with shield's textures

    I know there has been a lot discussion on the subject but I still have problems with shields.I have read few threads but I'm not any wiser.Could someone please explain that to me what is wrong with this shield here :










    So what is the way to make sure shields appear in the game without any glitches ?
    Last edited by Hans Kloss; 12-16-2005 at 13:29.

  2. #2
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    That's interesting, the same thing happens with a CA model for BI that came with the latest patch.



    Seems at least one of their own modellers is a bit confused too.
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  3. #3

    Default Re: Back to basics -still having problems with shield's textures

    Look up 'Alpha Textures' and you will find the answer. This is what tells the game to make a particular bit of a texture see-though.

    When you save you texture, make sure you are also saving the alpha channel. I assume you are just re-painting a stock one...so the alpha channel should be there to start with
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    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    If you look, the alpha channel is fine in his screenshot, but at a certain angle, and with a certain frame of animation, the alpha channel information is missing and hence there's one cavalryman with messed up alphas. The same thing is happening in the screenshot I posted of the unedited CA's buggy Imperial German Bodyguard. The missing alpha issue only appears very rarely, and most of the time you don't see it, so the alpha channel is obviously saved. Maybe there's something to do with the model and the UV mapping of the texture or whatever you modellers call it.
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    Sounds like a good guess to me, professor.
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    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
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