It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
I have found God.
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