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  1. #1
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
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  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    Just realized it is because 1.6 update textures got saved in DTX3, instead of DTX3.

    It affects, exempt WRE bodyguards, also pictish crossbowmen, british legionares, hunic general.

    Chosen archers, also in DTX3, are fine since they don't seem to have any parts that require transparency.


    Of course, if anyone was idea how to fix spear/shield issue for WRE bodyguards I would be interested...
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  3. #3

    Default Re: Back to basics -still having problems with shield's textures

    I think you'd need to redo the UV map on the model. I don't really understand it myself but have a look at the Beginner guide to skinning on the Scriptorium.
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  4. #4
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Back to basics -still having problems with shield's textures

    Quote Originally Posted by Epistolary Richard
    I think you'd need to redo the UV map on the model. I don't really understand it myself but have a look at the Beginner guide to skinning on the Scriptorium.
    Now, isn't that part of CAS editing which I can't really do without owning of 3DMax of similar tool I guess.

    Or I'm totaly wrong, I just know that modifing skin itself doesn't do any good (same area used in two places).
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  5. #5

    Default Re: Back to basics -still having problems with shield's textures

    Yes, UV mapping is done inside 3dsMax.
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