It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
It has to do with the mipmapping. When you save the texture save it with "DXT5 ARGB (Interpolated Alpha)" selected. Also, make sure "Generate MIP maps is checked."
I have found God.
Just realized it is because 1.6 update textures got saved in DTX3, instead of DTX3.
It affects, exempt WRE bodyguards, also pictish crossbowmen, british legionares, hunic general.
Chosen archers, also in DTX3, are fine since they don't seem to have any parts that require transparency.
Of course, if anyone was idea how to fix spear/shield issue for WRE bodyguards I would be interested...
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I think you'd need to redo the UV map on the model. I don't really understand it myself but have a look at the Beginner guide to skinning on the Scriptorium.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Now, isn't that part of CAS editing which I can't really do without owning of 3DMax of similar tool I guess.Originally Posted by Epistolary Richard
Or I'm totaly wrong, I just know that modifing skin itself doesn't do any good (same area used in two places).
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Yes, UV mapping is done inside 3dsMax.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
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