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Thread: Knights and Kings - Total War

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  1. #1

    Default Re: Knights and Kings - Total War

    sorry for double posts, but is it that hard to comment on units and give suggestions :'( :( ?

  2. #2
    nudge nudge, wink wink Member GrimSta's Avatar
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    Oct 2005
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    Default Re: Knights and Kings - Total War

    The swordsmen are a little too bright imho, otherwise its a good effort
    "I'm right and everyone else is wrong or has taken too much LSD."

  3. #3

    Default Re: Knights and Kings - Total War



    A fix on the brightness i also made the helmet and mail a bit darker
    Last edited by will119; 12-17-2005 at 04:47.

  4. #4

    Default Re: Knights and Kings - Total War

    hey Will119 im gonna make a new cape to the model soon...and btw i didnt show u the catapult how do u think about it?

  5. #5

    Default Re: Knights and Kings - Total War

    hmmm I think the sword hilt looks too big on that model

  6. #6

    Default Re: Knights and Kings - Total War

    Quote Originally Posted by killerxguy
    hey Will119 im gonna make a new cape to the model soon...and btw i didnt show u the catapult how do u think about it?

    We need to make his skirt shorter to fit that photo i showed you

    Yea resizing the the sword needs to be done also.
    Last edited by will119; 12-18-2005 at 00:09.

  7. #7

    Default Re: Knights and Kings - Total War

    Okay ill do that, ill also make the skirt shorter.

    This is the wrong place to ask this but if anyone knew if adding a cloth collection in a RTW model would make the object i want to be cloth, if not how do i amke cloth to move in-game?

  8. #8

    Default Re: Knights and Kings - Total War

    Great stuff. I represent Crusader: TW and I admire your units. If you would be willing to help us out, I could help with scripting and history, even movie intros. What do you say? We'd appreciate any help.

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