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  1. #1
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: Large walls and siege towers in 1.6...

    I can confirm that this happens. Last night I used a siege tower crewed by Eastern Infantry to attack a Large Stone Wall. They pushed it to the wall, then started milling about moronically at the bottom. After about 5 minutes of getting shot up, I tried to pull them back. They ignored my instruction and continued dancing around. Ordering them onto the top of the wall using the movement pointer also failed. Eventually I sent a second unit (btw normal unit scale) to join them. They also milled around for a few minuites, before one unit finally appeared at the top of the wall (don't know whether it was the original crew or the reinforcements.) This was approximately 12 minutes after the siege tower had reached the wall.
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  2. #2

    Default Re: Large walls and siege towers in 1.6...

    Quote Originally Posted by Barbarossa82
    I can confirm that this happens. Last night I used a siege tower crewed by Eastern Infantry to attack a Large Stone Wall. They pushed it to the wall, then started milling about moronically at the bottom. After about 5 minutes of getting shot up, I tried to pull them back. They ignored my instruction and continued dancing around. Ordering them onto the top of the wall using the movement pointer also failed. Eventually I sent a second unit (btw normal unit scale) to join them. They also milled around for a few minuites, before one unit finally appeared at the top of the wall (don't know whether it was the original crew or the reinforcements.) This was approximately 12 minutes after the siege tower had reached the wall.
    This is what I mean! afaik at the moment it only happens with most (but not all) siege towers going up against large roman walls... it just seems to be happening to me much more than anyone else for some reason...

  3. #3

    Default Re: Large walls and siege towers in 1.6...

    Ive noticed one thing VERY similar to this. May be the same thing - I dont know tbh.

    I had a unit milling around the base of a seige tower refusing to climb inside. I had a good look around and notice 2 of the soldiers from that unit had been pushed magically through the wall at the base onto the city side base of the wall.

    Hence the Unit of soldiers kept trying to reform, but where unble to do so because I hadnt bashed the gate in yet. Thus the 2 soldirs on the inside hadnt been able to magic themselves back through the wall into formation.

    I had to leave that unit, but in another battle I saw it happening again so I blew the wall open and ordered the unit to run to the hole in the wall. Sure enough the magic soldiers were reunited with the formation - just for testing I then ordered them to climb the siege towere - which they did.

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  4. #4
    Member Senior Member Proletariat's Avatar
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    Default Re: Large walls and siege towers in 1.6...

    I was just about to post the same complaint, yet with sap points. This sucks.

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