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Thread: Problems with export_buildings(!)

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  1. #1

    Default Re: Problems with export_buildings(!)

    It could be that it's not recognising 'seafolk' as a valid culture or faction in tags such as {pedler_seafolk_desc_short}. Use the name of the faction that 'seafolk' are replacing (eg, britons).
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  2. #2
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Problems with export_buildings(!)

    I have tried that too, and it recognize the culture at the later lines...
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  3. #3

    Default Re: Problems with export_buildings(!)

    You mean for the covered market? It would do, because vandals are a recognised faction in BI.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Problems with export_buildings(!)

    No, the strange thing is that the name works(I have tried changing the no culture name to see if it is that name that is shown, and it isn't). This was my first idea from the start, that it didn't know the culture tag, but it does... It is just the description it wont show. And I have tried with vandals too, that was the first set up I had....
    Supporter and retired teammember of the Wheel of Time mod.

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