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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Iberia TW version 1.0 released!

    Did you think that Iberia TW was dead? You were WRONG!
    Did you keep a fresh unmodded installation of RTW 1.2? WELL DONE!

    Because this thread is open to announce the release of
    IBERIA TOTAL WAR 1.0 (mod for RTW 1.2)

    Provisional download in:
    http://www.megaupload.com/es/?d=907F8NE0

    New links for download:
    http://files.filefront.com/Iberia+TW.../fileinfo.html
    http://www.onetfiles.com/db/index.php?dlid=94

    Installation
    - You need a fresh (unmodded) installation of RTW 1.2
    - Double click on Iberia-TotalWar.exe and follow the instructions. If you choose another installation folder, be careful that the Rome - Total War folder level is selected.
    - Open JSGME.exe (double click on the icon created in your desktop). Enable ITW (full mod without texts) and ITW_text_English (English texts) mods. Choose ITW_text_Español if you prefer in Spanish.

    - Close JSGME and play RTW. If you want to see the menu background, open the file preferences.txt (in your Rome - Total War folder) and change the line
    Code:
    DISABLE_BACKGROUND_FMV:FALSE
    by
    Code:
    DISABLE_BACKGROUND_FMV:TRUE
    Uninstallation
    - Open JSGME.exe and disable both mods. This operation will leave the untouched RTW installation.
    - Use the uninstall.exe to fully uninstall Iberia-TotalWar.

    Features

    Battles:
    - 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
    Both gallic factions are nearly the original Gauls and Dacian factions. The rest of factions are new, improved or reskinned.
    In the custom battles menu, all the symbols (20) appear, but the non used slots (brutii, scipii, macedon, egypt, parthia, scythia) are empty.
    - Lots of new units, with SigniferOne's animations for archers, barbarian swordmen, roman legionaries, greek hoplites, javelinmen on elephants. (see the previews thread for some images)
    - Axe throwers, falaricas (flaming javelins), gastraphetes (ancient crossbow, with animation)
    - Seven historical battles in Iberian lands: Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo (together with Cannae)

    Campaign (Hispania provincial campaign):
    - New map of the Western Mediterranean Sea with more than 75 regions

    - New building system
    - Zones of recruitment with 7 "cultures": Iberian, Celt, Gaul, Italian, African, Greek and Roman
    - Auxiliary troops recruitable and lots of mercenary units
    - Movement of characters (admirals, spies, diplomats, assassins, generals) adapted to the new scale of the map

    - Technology spying script: the new "barbarian factions" (all but romans, greeks and carthaginians) can acquire some "advanced" technologies through spying.
    To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the shortcuts pannel is open, press the question mark on the right upper corner.


    Preview for the version 1.1
    - Compatible with RTW 1.5
    - Bugs, and errors solutions
    - Full set of info pictures (only a few are present in version 1.0)
    - Intro video
    - New music
    - Better units/factions equilibrium from extensive gameplay of the fans

    CREDITS

    MOD TEAM

    This mod was started by only two people:

    - CeltiberoRamiroI (Monkwarrior): in charge of a little of everything
    coordination
    installation
    Hispania provincial campaign
    graphics: unit cards, sprites, banners and symbols, additional textures
    text files
    scripts

    - CeltiberoViriato: artistic department
    3D models
    textures
    loading screens
    play testing

    Fortunately, some other people joined the team:

    - CeltiberoKarmipoka:
    historical advisor (symbols, names)
    faction descriptions
    historical battles
    play testing

    - CeltiberoIdibil: historical advisor (units)

    - Ambrosius Aurelianus: English translation and play testing

    Other people collaborated with us in some moments of the development:

    - CeltiberoManimor: symbols for Ilergetes and Turdetani

    - Legionario: improvement of textures and models (Italian Peoples)

    - Maximusminimus: additional textures (Ilergetes)

    ACKNOWLEDGEMENTS

    other modders allowed us to use their own work in this mod. We greateful acknowledge their cooperation:

    Macchi (additional historical battles)

    LaCa (new numidian textures and models)

    Warspite (textures for mercenaries and auxilliary troops)

    SigniferOne (new animations)

    RTR team (ZoR system idea)

    Adherbal and CTW team (crossbowmen animation)

    Mordred (gameplay balance ideas from Multiplayer Community Mod)

    Epistolary Richard (help with scripts and Client Kingdoms idea)

    JoneSoft (development of the free Generic Mod Enabler: http://members.iinet.net.au/~jscones/software/)


    and all the Celtiberos Clan, and the participant in the forums of www.twcenter.net and www.totalwar.org for the support and helpful discussions

    Please, give us your opinions, suggestions or bug reports in this thread or in our forum http://www.twcenter.net/forums/forumdisplay.php?f=62
    Last edited by Monkwarrior; 01-10-2006 at 16:39.

  2. #2
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Iberia TW version 1.0 released!

    That is a very good and interesting mod !
    Congratulations and thanks for tour work !


  3. #3

    Default Re: Iberia TW version 1.0 released!

    Well done, Monkwarrior.

    A great achievement!
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia TW version 1.0 released!

    Thanks to both of you.

    First post updated with two new (and better) links for download.

  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Iberia TW version 1.0 released!

    Looks like a rather good mod, and one I'll be downloading in the holidays! Congratulations on getting it out of the door, it looked interesting over at TWCenter.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #6

    Default Re: Iberia TW version 1.0 released!

    Great work , and everything best in new/this year :)


  7. #7
    Member Member =E.T='s Avatar
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    Exclamation Re: Iberia TW version 1.0 released!



    Gran trabajo!!! (Great work!)

    BUG:faltanas algunas cards(BUG:Some cards missing)

    Tenganme informado,x favor (update me,plz)

    Gracias 1000 (tanks !)
    Last edited by =E.T=; 01-06-2006 at 11:21.
    AVE!
    ................................................ =ET=

    =ET= Mods .





  8. #8
    Member Member Sauron the Great's Avatar
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    Default Re: Iberia TW version 1.0 released!

    Wonderful job Monkworrior & Co. In my opinion the best mods are the ones which focus on a certain area/period (i.e have a narrower scale), I think this gives the mod much more detail and thus more depth. And yours is certainly one of those mods (so many new units!).

    P.s Any plans for a Reconquista:TW for Rome

    Keep up the good work
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  9. #9
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia TW version 1.0 released!

    Thanks mates.

    From the point of view of missing cards and minor bugs, we are working in an improved 1.1 version compatible with RTW 1.5. Some of the new features will be:

    - Improved skins for three iberian factions (at least).

    - New roman and carthaginian skins from other modders (with permission, of course).

    - Improved campaign map, following the nice bdh method.


    - Full set of unit info cards, with a more professional look. (not done by me, as you probably guessed )


    - Some minor improvements: ancillaries, script... and perhaps some small surprises.

    I can announce that the mod is already 1.5 compatible and the rest is only a question of time.


    @Sauron the Great
    I had that idea in mind but starting from Chivalry Total War. However there are two problems:
    - The release is delayed "sine die".
    - It is explicitly forbidden to make sub-mods of CTW.

    I think such a "Reconquista mod" for RTW would be too much work as it is not possible to begin from such excellent starting point.

  10. #10
    Member Member =E.T='s Avatar
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    Default Re: Iberia TW version 1.0 released!



    Tiempo estimado para el parche?(time 4 update a new patch?)
    AVE!
    ................................................ =ET=

    =ET= Mods .





  11. #11
    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Default Re: Iberia TW version 1.0 released!

    Cuando es el nuevo parche? Este pronto, espero

    btw, el modificacion miradas muy bien, y yo espero usted hace libere la version 1.1 pronto!

    Muy bien trabajo, mis amigos!

    Ciao, TheSilverKnight
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
    "Play RTW and wait till 1,000 people die and look at them from above. Then tell me it was worth the oil." - Byzantine Prince

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