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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Iberia TW version 1.0 released!

    Did you think that Iberia TW was dead? You were WRONG!
    Did you keep a fresh unmodded installation of RTW 1.2? WELL DONE!

    Because this thread is open to announce the release of
    IBERIA TOTAL WAR 1.0 (mod for RTW 1.2)

    Provisional download in:
    http://www.megaupload.com/es/?d=907F8NE0

    New links for download:
    http://files.filefront.com/Iberia+TW.../fileinfo.html
    http://www.onetfiles.com/db/index.php?dlid=94

    Installation
    - You need a fresh (unmodded) installation of RTW 1.2
    - Double click on Iberia-TotalWar.exe and follow the instructions. If you choose another installation folder, be careful that the Rome - Total War folder level is selected.
    - Open JSGME.exe (double click on the icon created in your desktop). Enable ITW (full mod without texts) and ITW_text_English (English texts) mods. Choose ITW_text_Español if you prefer in Spanish.

    - Close JSGME and play RTW. If you want to see the menu background, open the file preferences.txt (in your Rome - Total War folder) and change the line
    Code:
    DISABLE_BACKGROUND_FMV:FALSE
    by
    Code:
    DISABLE_BACKGROUND_FMV:TRUE
    Uninstallation
    - Open JSGME.exe and disable both mods. This operation will leave the untouched RTW installation.
    - Use the uninstall.exe to fully uninstall Iberia-TotalWar.

    Features

    Battles:
    - 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
    Both gallic factions are nearly the original Gauls and Dacian factions. The rest of factions are new, improved or reskinned.
    In the custom battles menu, all the symbols (20) appear, but the non used slots (brutii, scipii, macedon, egypt, parthia, scythia) are empty.
    - Lots of new units, with SigniferOne's animations for archers, barbarian swordmen, roman legionaries, greek hoplites, javelinmen on elephants. (see the previews thread for some images)
    - Axe throwers, falaricas (flaming javelins), gastraphetes (ancient crossbow, with animation)
    - Seven historical battles in Iberian lands: Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo (together with Cannae)

    Campaign (Hispania provincial campaign):
    - New map of the Western Mediterranean Sea with more than 75 regions

    - New building system
    - Zones of recruitment with 7 "cultures": Iberian, Celt, Gaul, Italian, African, Greek and Roman
    - Auxiliary troops recruitable and lots of mercenary units
    - Movement of characters (admirals, spies, diplomats, assassins, generals) adapted to the new scale of the map

    - Technology spying script: the new "barbarian factions" (all but romans, greeks and carthaginians) can acquire some "advanced" technologies through spying.
    To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the shortcuts pannel is open, press the question mark on the right upper corner.


    Preview for the version 1.1
    - Compatible with RTW 1.5
    - Bugs, and errors solutions
    - Full set of info pictures (only a few are present in version 1.0)
    - Intro video
    - New music
    - Better units/factions equilibrium from extensive gameplay of the fans

    CREDITS

    MOD TEAM

    This mod was started by only two people:

    - CeltiberoRamiroI (Monkwarrior): in charge of a little of everything
    coordination
    installation
    Hispania provincial campaign
    graphics: unit cards, sprites, banners and symbols, additional textures
    text files
    scripts

    - CeltiberoViriato: artistic department
    3D models
    textures
    loading screens
    play testing

    Fortunately, some other people joined the team:

    - CeltiberoKarmipoka:
    historical advisor (symbols, names)
    faction descriptions
    historical battles
    play testing

    - CeltiberoIdibil: historical advisor (units)

    - Ambrosius Aurelianus: English translation and play testing

    Other people collaborated with us in some moments of the development:

    - CeltiberoManimor: symbols for Ilergetes and Turdetani

    - Legionario: improvement of textures and models (Italian Peoples)

    - Maximusminimus: additional textures (Ilergetes)

    ACKNOWLEDGEMENTS

    other modders allowed us to use their own work in this mod. We greateful acknowledge their cooperation:

    Macchi (additional historical battles)

    LaCa (new numidian textures and models)

    Warspite (textures for mercenaries and auxilliary troops)

    SigniferOne (new animations)

    RTR team (ZoR system idea)

    Adherbal and CTW team (crossbowmen animation)

    Mordred (gameplay balance ideas from Multiplayer Community Mod)

    Epistolary Richard (help with scripts and Client Kingdoms idea)

    JoneSoft (development of the free Generic Mod Enabler: http://members.iinet.net.au/~jscones/software/)


    and all the Celtiberos Clan, and the participant in the forums of www.twcenter.net and www.totalwar.org for the support and helpful discussions

    Please, give us your opinions, suggestions or bug reports in this thread or in our forum http://www.twcenter.net/forums/forumdisplay.php?f=62
    Last edited by Monkwarrior; 01-10-2006 at 16:39.

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