You guys probably already know this, but I'd thought I'd include it in case any new modders browse through these posts looking for ideas. Have you double-checked each settlement
core_building against
level? I discovered this a while back, its easy to overlook as well. EG you have a govenors_house for a large_town etc.
For those of you who didn't know, the 5 levels are split amongst 6 core_building types, as listed below (off the top of my head

):
* Population: >=0 to <=999 --- village --- no core building
* Population: 1000 to <=1999 --- town --- govenors_house
* Population: 2000 to <=5999 --- large_town --- govenors_villa
* Population: 6000 to <=11999 --- city --- govenors_palace
* Population: 12000 to <=23999 --- large_city --- proconsuls palace
* Population: 24000+ --- huge_city --- imperial_palace
Of course, these are just guidelines, in the campaign you don't actually have to build a core_building type as soon as you hit a population level, as the excess will be carried over (and eventually countered by squalor).
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