Hello... Was messing around with some traits for me mod today, and I got to the point of adding some of them. What i want to do is to create a number of traits (7), which a family memeber gets one they come to age. I want to be sure that the family member gets one of them, but not more, and I want the chance to be about equal for them. The only way I can imagine is this:
Traits:
Code:
;================================================== ======
Trait Trait_One
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait1
Description Trait1_desc
EffectsDescription Trait1_effects_desc
Threshold 1
Effect X b
;================================================== ======
Trait Trait_Two
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait2
Description Trait2_desc
EffectsDescription Trait2_effects_desc
Threshold 1
Effect X c
;================================================== ======
Trait Trait_Three
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait3
Description Trait3_desc
EffectsDescription Trait3_effects_desc
Threshold 1
Effect X d
;================================================== ======
Trait Trait_Four
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait4
Description Trait4_desc
EffectsDescription Trait4_effects_desc
Threshold 1
Effect X e
;================================================== ======
Trait Trait_Five
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait5
Description Trait5_desc
EffectsDescription Trait5_effects_desc
Threshold 1
Effect X f
;================================================== ======
Trait Trait_Six
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait6
Description Trait6_desc
EffectsDescription Trait6_effects_desc
Threshold 1
Effect X g
;================================================== ======
Trait Trait_Seven
Characters family
ExcludeCultures barbarian, roman, eastern, hun, nomad
Level Trait7
Description Trait7_desc
EffectsDescription Trait7_effects_desc
Threshold 1
Effect X h
;================================================== ======
Trigggers:
Code:
;------------------------------------------
Trigger trigger_one
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and empire_west
Affects Trait_One 1 Chance 15
;------------------------------------------
Trigger trigger_two
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and empire_west
Affects Trait_Two 1 Chance 15
;------------------------------------------
Trigger trigger_three
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and not Trait Trait_Three >= 1
and empire_west
Affects Trait_Three 1 Chance 15
;------------------------------------------
Trigger trigger_four
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and not Trait Trait_Three >= 1
and not Trait Trait_Four >= 1
and empire_west
Affects Trait_Four 1 Chance 15
;------------------------------------------
Trigger trigger_five
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and not Trait Trait_Three >= 1
and not Trait Trait_Four >= 1
and not Trait Trait_Five >= 1
and empire_west
Affects Trait_Five 1 Chance 15
;------------------------------------------
Trigger trigger_six
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and not Trait Trait_Three >= 1
and not Trait Trait_Four >= 1
and not Trait Trait_Five >= 1
and not Trait Trait_Six >= 1
and empire_west
Affects Trait_Six 1 Chance 15
;------------------------------------------
Trigger trigger_seven
WhenToTest CharacterComesOfAge
Condition not Trait Trait_One >= 1
and not Trait Trait_Two >= 1
and not Trait Trait_Three >= 1
and not Trait Trait_Four >= 1
and not Trait Trait_Five >= 1
and not Trait Trait_Six >= 1
and not Trait Trait_Seven >= 1
and empire_west
Affects Trait_Seven 1 Chance 100
;------------------------------------------
Is that the easiest and most efficant way to do it? There is the slight chance that the last on will get the most true hits, and that would be sad but I can see no other way... Can you?
Of course, it would be easier if we could combine trigger for different traits... A simple random 1 to 100, and six if lines and one else would do the trick pretty easy... But we cannot do that, can we
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