Quote Originally Posted by Puzz3D
I don't think that decision was based on a gameplay reason. It was a marketing decision based on wanting the game to have a certain visual apperance. It did affect gameplay because Egypt ended up with unit types that shouldn't be there such as chariots. There was a gameplay decision made about Egypt and that was it should be a very strong faction to balance out Rome in the later part of the campaign. This may actually be why chariots ended up being so powerful in the game.
Egypt balancing Rome?
I didnt know that CA cared about balance, a SP one for that matter...
But any decision against Historical accuracy CA is basing it on these clowded "gameplay" thing which sounds like a bizzare mixture of eye candy, dumbing down, and lowest common denominator...

Hellenes