Actually, I was thinking about this earlier, and I have to disagree - I think the limitless possibilities in a TW battle make Genetic Algorithms more suited to it than a game with a much smaller number of possibilities, such as chess. In fact, I'd think that chess is actually too small for GA to work effectively. Also, whilst abstracting elements of TW would be required to allow GA to be used, I think that chess is too abstract to really benefit from it.Originally Posted by DensterNY
Ciaran, I agree with you it's not likely to happen. Any form of PO requires a vast amount of effort, and it is clear that CA have not been willing to invest that in RTW (for entirely understandable business reasons, I'd say). But there must come a point where the use of GA becomes more efficient than more traditional techniques. Given the potential complexity that the battles in TW games allow, I'd say this would be an ideal place to start using them. I can certainly envisage them being used in the future.
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