If so much effort can go into programming an excellent looking game, I'd be surprised if that much time couldn't be invested in improving AI, at least to adjust the innate dumbness of the one in RTW.
What would be a nice thought is if a generic strategy AI could be developed which could learn in the way you said, by some seperate company, like the Havok physics. That combined with an extensive amount of options for the AI to use (say, suggested tactics for large small hoplite force against cavalry heavy enemy) would hopefully improve the game significantly.
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