Does anyone know how to change Merc costs?
Does anyone know how to change Merc costs?
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
It's found in the export_descr_unit.txt file.
I'll use Mercenary Peltasts as an example:
type merc peltast
dictionary merc_peltast ; Mercenary Peltasts
category infantry
class missile
voice_type Light_1
soldier greek_heavy_peltast_merc, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 4, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 2, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 330, 170, 40, 50, 330
ownership slave
You want to look at stat_cost (in BOLD).
The numbers are:
1: Number of turns to build this unit.
330: Cost of constructing this unit. <-- in this case, cost to Hire.
170: Cost to maintain this unit.
40: Cost to upgrade unit's weapons
50: Cost to upgrade unit's armor
330: Cost of constructing this unit. <-- in this case, for Custom Battles
That was my approach at first, but it seems not to be working. Is there anything the else the game uses to generate these costs?
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
yes, descr_mercenaries i think it is
It is pretty easy- just find the unit and change the cost![]()
Hey, Im back
I shall look into it, thanks my friend.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Ahhh ok, I edited some stuff in export_descr_unit.txt and fired up RTW. I know what you mean now, it had no effect.
Sorry, was my mistake.
Go into Data\world\maps\campaign
Assuming you're modding the merc costs for an Imperial Campaign, enter the imperial_campaign folder, open up -> descr_mercenaries.txt
This should be what you are looking for.
Note: The same mercenary in a different region could have different costs. Eg:
pool Thrace
regions Thrace Propontis Tribus_Getae Bithynia
unit merc peltast, exp 1 cost 550 replenish 0.125 - 0.25 max 1 initial 0
unit merc thracian, exp 1 cost 800 replenish 0.125 - 0.25 max 3 initial 1
unit merc bastarnae, exp 0 cost 1700 replenish 0.05 - 0.08 max 1 initial 0
unit merc greek hoplites, exp 0 cost 850 replenish 0.03 - 0.07 max 1 initial 0
pool Northern_Greece
regions Paionia Macedonia Thessalia
unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
unit merc illyrian, exp 0 cost 650 replenish 0.05 - 0.08 max 1 initial 0
unit merc thracian, exp 0 cost 800 replenish 0.05 - 0.08 max 1 initial 1
unit merc greek hoplites, exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0
G'luck!![]()
Yeah, I got it too. All good.
Thanks guys.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
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