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  1. #1
    ............... Member Scurvy's Avatar
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    Default Re: DUX: a VI MP enhancement mod

    "d)Reduced defence stats for the basic missile units versus cavalry, so as to promote a more intense skirmishing phase, but not sufficient to give an edge to rush armies."

    no more 6 pavs armies for me then....

    Im a bit skeptical but willing to try :)

  2. #2

    Default Re: DUX: a VI MP enhancement mod

    Firstly mods have a very bad habit of dividing a community. Also I'm quite happy with how the game works currently and the argument of making the game more balanced isn't always true with mods. Often according to my experience mods result in new unbalancing factors. Anyways I did download the mod though...
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  3. #3

    Default Re: DUX: a VI MP enhancement mod

    Ducky

    Firstly mods have a very bad habit of dividing a community.
    Well I don't agree with you (would hosting custom map games or a late era game be considered the same?), it's just an extra era that you install once, and, here's a tip, you can even play normal VI games with the DUX mod activated, if you can bear with some unit graphic anomalies. Else you just need a couple of minutes to log out and use the modswitcher. Surely explaining any rules in VI games to people who have never heard em before is more time consuming and risky. OTOH, you have a game that plays at 0 upgrades, it can't get more intuitive.Anyway my views on balance are quite clear, should you have read the first post. We can always use constructive criticism.
    We'd love to hear about new unbalancing factors, there may be things we overlooked. This is a live project, not something set in stone. It's an interactive process that can be enriched and smoothened.

    In the end everyone can play what they want, forcing people to stay content with the vanilla game isn't in anyone's wishes. Many of the best games I had on VI were with mods, esp the Comm mod one. I do admire the NTW developers and players, quite impressive feats they have achieved.
    We could discuss the shortcomings of the current VI game if you wish, although it's a horse that's barely surviving;)

    Curvy Scurvy

    Well, there 're lots of surprises for you heh
    Now you can even get some Xbowmen hybrids with good shields, like the genoese ones. Also vanilla xbowmen are already posessing decent morale and defense compared to their cost (as cost relations are different now, even if most VI stats stay the same), so we had to slightly liven up the skirmishing phase.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  4. #4

    Default Re: DUX: a VI MP enhancement mod

    Ok ducky

    Well im pretty sure you will enjoy the mod, so hopefully see you online soon.

    :)
    [VDM]BuuKenshin


  5. #5

    Default Re: DUX: a VI MP enhancement mod

    Yup, I better try the mod before I continue to talk against it...
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

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