Results 1 to 30 of 110

Thread: DUX: a VI MP enhancement mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ............... Member Scurvy's Avatar
    Join Date
    Feb 2005
    Location
    London
    Posts
    1,489

    Default Re: DUX: a VI MP enhancement mod

    yay i finally got it work (against buu and saint-cain i think) and only needed 3 units of cav :P i think the 0 val rule makes cav a lot less effective (which is good)

  2. #2

    Default Re: DUX: a VI MP enhancement mod

    Heavy cav are actaully now even more effective than they were in VI...

    The thing is, now the knights cost a lot more, so its impossible to get an army of purely elite troops. Armies in Dux must consist of a good balance between heavy and light, expensive and inexpensive troops. A well timed charge from a unit of chivalric knights can sweep the battlefield clean!, but if you want the rest of your army to be strong, taking more than 2 or 3 units of CK is a bad plan.

    The same applies to infantry, for 900 florrins you can buy hospitaller spearmen which will repell almost any attack if used correctly.. But IF your entire main line is made of hospitaller spearmen, chances are your cavalry forces will be quite meager.. and so you will be more suseptable to getting flanked during the melee which renders any heavy spear unit almost useless.


    Happy Dux'ing !

    Ill see you all online later
    [VDM]BuuKenshin


  3. #3
    ............... Member Scurvy's Avatar
    Join Date
    Feb 2005
    Location
    London
    Posts
    1,489

    Default Re: DUX: a VI MP enhancement mod

    hmm im not sure about the h.cavs being better, they might be statistically but if u can only take 1 unit due to florins cost they are completely nulified as 1 unit of inf can hold them up for whole battle np

    ya cya later

  4. #4

    Default Re: DUX: a VI MP enhancement mod

    but if u can only take 1 unit due to florins cost they are completely nulified as 1 unit of inf can hold them up for whole battle np
    Yes, but that unit will have to be a spear, and it's not always very hard just to disengage, although if you admittedly commit the mistake of charging them head on with pointy-stick bearers, then you've already wasted lots of money. Still any cav with a good charge (>6) and decent attack (>3) can annihilate most non-spears by hitting them frontally.
    Plus there are many cav unit tiers, with the lower cost ones serving different roles, usually not having to do with slugging it out vs infantry in a prolonged melee, like a ck could do in some cases.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  5. #5
    ............... Member Scurvy's Avatar
    Join Date
    Feb 2005
    Location
    London
    Posts
    1,489

    Default Re: DUX: a VI MP enhancement mod

    i'l take your word for it :D

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO