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  1. #1
    ............... Member Scurvy's Avatar
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    Default Re: DUX: a VI MP enhancement mod

    hmm im not sure about the h.cavs being better, they might be statistically but if u can only take 1 unit due to florins cost they are completely nulified as 1 unit of inf can hold them up for whole battle np

    ya cya later

  2. #2

    Default Re: DUX: a VI MP enhancement mod

    but if u can only take 1 unit due to florins cost they are completely nulified as 1 unit of inf can hold them up for whole battle np
    Yes, but that unit will have to be a spear, and it's not always very hard just to disengage, although if you admittedly commit the mistake of charging them head on with pointy-stick bearers, then you've already wasted lots of money. Still any cav with a good charge (>6) and decent attack (>3) can annihilate most non-spears by hitting them frontally.
    Plus there are many cav unit tiers, with the lower cost ones serving different roles, usually not having to do with slugging it out vs infantry in a prolonged melee, like a ck could do in some cases.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  3. #3
    ............... Member Scurvy's Avatar
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    Default Re: DUX: a VI MP enhancement mod

    i'l take your word for it :D

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