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Thread: An easy way to make hoplites' phalanx realistic.

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  1. #1
    Member Member MansaSakura's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    thank you for your quick reply. how do use this "short_pike attribute". I'm new to modding but have learned a lot lately. is the short_pike attribute in a specific file? thnx again.

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    Check export_descr_units.txt. Find the entries for the units you want. The info at the top of the file is self-explanatory.

  3. #3

    Default Re: An easy way to make hoplites' phalanx realistic.

    Hi, I've done this mod, but when I play a battle, the hoplites don't actually thrust their spears. They hold them overarm, like they are supposed to, but it's a bit stupid if they don't actually fight with them. Is there some way to fix this? Thanks!

  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    Yea but not that easy, basically you'll need to create a new animation for their attack, which is not that easy unlss you're familiar with 3dsmax and animation. You could use the javelinman's attack (thrown javelin) animation but it looks sorta odd.

    The easiest way is, of course, to download SignifierOne's animation pack, which includes the overhand hoplite animation set. Look for it at TWC.

  5. #5

    Default Re: An easy way to make hoplites' phalanx realistic.

    Thanks, I'll check that out.

  6. #6
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    Quote Originally Posted by Alexius_1984
    Hi, I've done this mod, but when I play a battle, the hoplites don't actually thrust their spears. They hold them overarm, like they are supposed to, but it's a bit stupid if they don't actually fight with them. Is there some way to fix this? Thanks!
    I just now tested this mod and my hoplites thrust their spears. I only tested it on one hoplite unit,but should that matter?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #7
    Been there, conquered that.... Member Darkvicer98's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    A question. The Armoured Hoplites and Spartans Hoplites have fs_slow_spearman under their skeleton.

    Does it work if you change it to fs_slow_javelinman? If i take out the slow bit the Armoured and Spartan Hoplites go too fast and unrealistic.


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  8. #8
    The Dark Knight Member wlesmana's Avatar
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    Default Re: An easy way to make hoplites' phalanx realistic.

    The "fast" and "slow" part only affects running though, and nothing else.

  9. #9

    Default Re: An easy way to make hoplites' phalanx realistic.

    When I use the short_pike attribute the units just walk lazily into eachother and pull their swords immediately. This is even in phalanx mode and they don't even attempt to use their short spears. Has anyone else tried the short_pike attribute and seen this too? Or is there something else that might be changed that is causing this...? If I had my other computer I would post a screen.

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