Results 1 to 21 of 21

Thread: I’ll take a “weapon +3”…

  1. #1

    Default I’ll take a “weapon +3”…

    After building any of the blacksmith’s upgrades in a province, the description says that doing so provides a “weapon +X”.

    What does this mean? Does it add up X points to the melee attack of any unit built in that province?

    If so, for instance, if I train a let’s say a Halberdier in a province with the maximum blacksmith upgrade (weapon +3) that means that would mean that such unit will be as effective as a Chivalric Foot Knight but with more men?

    Thanks for the heads up.

  2. #2

    Default Re: I’ll take a “weapon +3”…

    A weapon upgrade increases the attack bonus of a unit by 1 point.

  3. #3
    Member Member ShadowMagnet's Avatar
    Join Date
    Apr 2005
    Location
    Home Counties Great Britain
    Posts
    58

    Default Re: I’ll take a “weapon +3”…

    In simple words, yeah, upgrading a blacksmith by a level (i.e. workshop to guild) gives any unit produced in the province one more attack point. And if/when you finally build Master Blacksmith it really gives your units (any tactical unit!!) +3 attack or so. I honestly struggle to find anything more devastating in high and late than gold armour/weapon woodsmen. For, like, a hundred flo's a piece and upkeep is something hilarious too, 37 for a full unit, he he. Vikings would be even better but they disappear when 1205 rolls in.
    Happy hacking!
    "Only fools learn from their own mistakes. The wise prefer to learn from the mistakes of others" Otto von Bismarck

  4. #4

    Default Re: I’ll take a “weapon +3”…

    Does this mean that range attacks also receive the bonuses?

  5. #5

    Default Re: I’ll take a “weapon +3”…

    No, the missiles do not become more powerful, only the melee attack.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: I’ll take a “weapon +3”…

    Valour is better, for every point, you get +1 Attack, +1 Defense, and +2 Morale.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Member Member Geezer57's Avatar
    Join Date
    May 2005
    Location
    Wichita, Kansas USA
    Posts
    890

    Default Re: I’ll take a “weapon +3”…

    Quote Originally Posted by antisocialmunky
    Valour is better, for every point, you get +1 Attack, +1 Defense, and +2 Morale.
    Valor gains are better than equipement upgrades, due to the associated morale bonus. Keep in mind that valor helps not one bit against missle fire. But to clarify, valor gains come only from province bonuses, master level buildings, or combat experience (kills!), not from weapon/armor upgrades.
    Last edited by Geezer57; 12-26-2005 at 01:45.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  8. #8

    Default Re: I’ll take a “weapon +3”…

    So valour is better but harder to get... thanks for the stats.

  9. #9
    Member Member ShadowMagnet's Avatar
    Join Date
    Apr 2005
    Location
    Home Counties Great Britain
    Posts
    58

    Default Re: I’ll take a “weapon +3”…

    That is exactly why you should be very, very afraid of those 7-star generals. Just think they give everyone under their command something like +3 att/def and ridiculous morale boost. Slap weapon/armour bonuses on top and you'll appreciate every single command star your general gains.
    But when the general falls in a hail of bolts/javs your generic upgrades is all you can rely on, mind.
    And getting a unit to rack up +3 valour just through fighting is hard work. And I mean hard work.
    Hence building-related bonuses are always really handy to have IMHO.
    "Only fools learn from their own mistakes. The wise prefer to learn from the mistakes of others" Otto von Bismarck

  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: I’ll take a “weapon +3”…

    General related valour only gives 1 morale.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #11

    Default Re: I’ll take a “weapon +3”…

    Quote Originally Posted by ShadowMagnet
    That is exactly why you should be very, very afraid of those 7-star generals. Just think they give everyone under their command something like +3 att/def and ridiculous morale boost. Slap weapon/armour bonuses on top and you'll appreciate every single command star your general gains.
    But when the general falls in a hail of bolts/javs your generic upgrades is all you can rely on, mind.
    And getting a unit to rack up +3 valour just through fighting is hard work. And I mean hard work.
    Hence building-related bonuses are always really handy to have IMHO.

    Yup, I've just realized how hard gaining valour on the field is and keeping it, after all, every time you retrain the unit (to fill the casualties) its valour drops.

    That won't seem to be a problem right now though, I'm about to be able to build an army of 4 lancers, 8 halberdiers and 4 passive arbalesters with maxed out upgrades and valour every 4 turns thanks to the Spaniard iron :D

  12. #12
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: I’ll take a “weapon +3”…

    The easiest to level up units are long range missile units. That being said, the Longbow is probably the easiest to level up one due to its range and parabolic fire.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  13. #13

    Default Re: I’ll take a “weapon +3”…

    Quote Originally Posted by ShadowMagnet
    I honestly struggle to find anything more devastating in high and late than gold armour/weapon woodsmen.
    what about valour 2 (ireland+master swordsmith), gold armoured gallowglasses?
    They have 7* attack, 6 defense, 6 armour, 8 charge.

  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: I’ll take a “weapon +3”…

    Quote Originally Posted by antisocialmunky
    General related valour only gives 1 morale.
    Actually, it is a little more complicated. Valour derived from a general's command ability does not give morale. Instead, units close to the general get a morale bonus based on the command ability: IIRC +1 morale for every star within 25 m and +1 morale for every two stars within 50 m (I am not sure about the distances). So a unit at some distance from his nine-star general may have awesome stats; its morale is still at basic level.
    Looking for a good read? Visit the Library!

  15. #15
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: I’ll take a “weapon +3”…

    Quote Originally Posted by cutepuppy
    what about valour 2 (ireland+master swordsmith), gold armoured gallowglasses?
    They have 7* attack, 6 defense, 6 armour, 8 charge.
    Eh, good luck finding Iron in Ireland. And I'd skip more than one armour for them since they are the best desert units in the game and I don't like the idea of them getting killed by AP units.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  16. #16
    Member Member ShadowMagnet's Avatar
    Join Date
    Apr 2005
    Location
    Home Counties Great Britain
    Posts
    58

    Default Re: I’ll take a “weapon +3”…

    That is seriously weird. When you press F1 at any given time during combat your soldiers' morale is listed on the far right. I have never seen it actually change depending on how far away units are from the commander. But then again I can't be absolutely sure. Hmm... Odd.
    "Only fools learn from their own mistakes. The wise prefer to learn from the mistakes of others" Otto von Bismarck

  17. #17
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: I’ll take a “weapon +3”…

    It changes depending on distance form commander. 1 for each star if they are close and 1 for every two stars if they are far away.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  18. #18
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: I’ll take a “weapon +3”…

    Quote Originally Posted by antisocialmunky
    And I'd skip more than one armour for them since they are the best desert units in the game and I don't like the idea of them getting killed by AP units.
    Indeed. Therefore, I usually have a special province for training desert armies, only giving them weapon upgrades. Incidentally, the AP bonus is never greater than the defence bonus conferred by the armour upgrades. In effect, AP-ability confers +1 attack against 3/4 armour, +2 against 5/6 and so forth against infantry. So the first two armour upgrades for Gallowglasses won't affect AP bonus while the third and fourth only give +1 AP bonus. But then the Gallowglasses have +3 or +4 defence due to these upgrades, so they are less vulnerable, not more. And the effect of 2 or 3 armour in the desert is not exactly great.

    AP bonus for missiles works a bit differently, but still more armour equals more protection, even if the protection is not as great as against non-AP missiles.
    Looking for a good read? Visit the Library!

  19. #19
    Philologist Senior Member ajaxfetish's Avatar
    Join Date
    Feb 2005
    Location
    Indiana
    Posts
    2,132

    Default Re: I’ll take a “weapon +3”…

    I'm not sure why that misconception (giving units armor making them more vulnerable if they go against ap) keeps coming up. It simply doesn't make sense. Even though an axe may do more damage vs. armor than say a sword will, it's not going to do more damage vs. armor than it will vs. bare flesh. AP makes armor less of a bonus; it doesn't make it a weakness (though the desert sure can do that).

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  20. #20
    Member Member Abdel Hakam's Avatar
    Join Date
    Sep 2005
    Location
    Boston for now.
    Posts
    18

    Default Re: I’ll take a “weapon +3”…

    I have heard it said that armor bonses gained by means of metalsmithing does not cause the detrimental effects of default armor. I have also heard the reverse. Has anyone seen evidence supporting either possibility?

    "The Merciful One shows mercy to those who are themselves merciful. So show mercy to whatever is on earth, then He who is in heaven will show mercy to you. "- Muhammed

  21. #21
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: I’ll take a “weapon +3”…

    Quote Originally Posted by Abdel Hakam
    I have heard it said that armor bonses gained by means of metalsmithing does not cause the detrimental effects of default armor. I have also heard the reverse. Has anyone seen evidence supporting either possibility?
    I have done some test in old Shogun where uparmoured Naginata's tired faster than normally armoured ones in a snowstorm. As for the AP bonus, Froggy reports that it includes armour upgrades and I have seen no evidence to the contrary, so I assume this is the case.
    Looking for a good read? Visit the Library!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO