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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by jerby
    Malrubius. could you be doing somethign with temperament?
    Famboyant/calm/push-over to influence their commandstars when attacking?
    Hmm, there are a lot of triggers where Temperament is important, it's one of the main traits in the EB system, and affects the outcome of a hundred triggers or more. The humours BloodHumour and BlackBileHumour are almost directly tied to temperament, and they influence troopmorale (which is more important than Command stars, really) positively and negatively. Besides that, it affects how a general handles many other situations, like being besieged, being a member of a bankrupt or nearly bankrupt faction, or being targeted for assassination. It influences their outlook on foreigners and security. Of course, we can do more...


    Quote Originally Posted by paullus
    Is there any way to influence what sort of wife your characters get, or whether they get married at all? Not getting married, or getting a bad wife, can really screw up a character for you, not to mention the worth of that character's progeny, and I don't know of any way to help that. Is there something I don't know, or, if it really is chance, could it be changed so that being in a nice town could help out or something?
    I have read that they're more likely to get married in town, but I don't know. I've also heard more influential or handsome generals get married easier than ugly ones, but again, I don't know.

    I've done some more tweaks, based on your suggestion, to have handsome, wealthy, or influential generals have a shot at getting more healthy wives. Also, the settlement buildings might have an effect (sewers and baths are good! ). I'm in the middle of reworking the wifely traits a bit, a consolidation so you don't have 4-5 traits describing the wife, just 1. Don't know if it will make the first patch, though.

    Any other ideas?

    Quote Originally Posted by O'ETAIPOS
    My generals seem to lose abilieties during reloading. I had a general wih 2 command stars (1 from the start and other just gained by talented leader or sth similar). game was saved and after loading he was 1 star again (the trait was still in place). Many others seem to loose management also.
    Hmm, weird. That's not something I'm doing. I wonder if your saves are corrupted? Did you reload after a CTD? Also, playing one game, and reloading while still playing the game might do some weird things with scripts, but I don't know of anything there that would change the effects of traits. Especially if you still have all the same traits, and didn't lose any!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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  2. #2

    Default Re: Traits and Ancillaries Frequently Asked Questions

    It looks like he lost his starting star and the one left was the trait one.

    I was loading a save just after launching a game.

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  3. #3
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by O'ETAIPOS
    It looks like he lost his starting star and the one left was the trait one.

    I was loading a save just after launching a game.

    Did you start the script?
    Managing perceptions goes hand in hand with managing expectations - Masamune

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  4. #4

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Yes

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  5. #5
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by O'ETAIPOS
    It looks like he lost his starting star and the one left was the trait one.

    I was loading a save just after launching a game.
    Starting star? What, the one in descr_strat.txt? Who was it? Everybody should start with no stars, and get them solely through traits and ancillaries.

    Our scripts don't just hand out Command stars, AFAIK. And I should definitely know if they are! LOL

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #6

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Its Antigonos Gonatas's son Demetrios - when he graduated he had 1 star (maybe because he had Takes after his father trait - maybe he had some other trait though, that I hadn't noticed)

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  7. #7
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by O'ETAIPOS
    Its Antigonos Gonatas's son Demetrios - when he graduated he had 1 star (maybe because he had Takes after his father trait - maybe he had some other trait though, that I hadn't noticed)
    Takes after his Father won't give him any stars directly. If his dad had stars from something, he might have started with one from having that trait. If you have a savegame you reloaded, and maybe one from a turn or two before, could you compare and see if all the traits are the same?

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  8. #8

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Antigonos had 4-5 stars, I'll check the traits.

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  9. #9

    Default Re: Traits and Ancillaries Frequently Asked Questions

    I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it.

  10. #10
    Member Member Avicenna's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Malrubius
    Starting star? What, the one in descr_strat.txt? Who was it? Everybody should start with no stars, and get them solely through traits and ancillaries.

    Our scripts don't just hand out Command stars, AFAIK. And I should definitely know if they are! LOL
    There are also some generals (not in my faction ever though) in my campaigns which have command stars even though none of their traits add command. Is this intentional to help the AI?
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  11. #11
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Nice system, I really like the bound character traits, intelligence etc...

    I've been playing around with it, and it seems like I cant mod some of the stuff in game with the console? I cant think of the name of the traits of of my head, but I tried using "IntelligenceRating" and "NaturalIntelligence" I think.

    I also tried to modify the energy stat, which showed no affect in game. Are the traits partially hidden? Would the trait change and just not show up on screen? Even after reload I see no changes. I also tried the give_trait with some of the new traits that seems to go through but I could see no change on the character card. While some old ones, for instance "Fertile" seem to work just fine.

    Really awesome system though, really makes me stoked when I get a sharp/charismatic/vigorous general, it helps to know where to put them, and its fun to develop them.

    I had one who was selfish/pess/disloyal, at about 30 he was so crooked I ended up sending him into slave controled east europe to "Take care" of the rebels. I sent him by himself.

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


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  12. #12
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by john289
    Ah I see, well, what are these new title traits called then? I've never got one.
    The Celtic factions have a few, the Romans (for the triumphs), and one for Hellenes. Here's a list:

    Celts
    oi Aurveritaea (Brave Champion)
    oi Orrotedrix (Kingly Warrior)
    oi Neamha (Berserker)
    oi Ogmiotae (Speaker)

    Romans
    Gallicus, Africanus, Germanicus, Brittanicus, Macedonicus, Dacicus, Asiaticus, Parthicus, Imperator

    Hellenics
    Episkopos Alexandrou (for bringing Alexander's body back to Pella)

    Quote Originally Posted by Jarardo
    Nice system, I really like the bound character traits, intelligence etc...

    I've been playing around with it, and it seems like I cant mod some of the stuff in game with the console? I cant think of the name of the traits of of my head, but I tried using "IntelligenceRating" and "NaturalIntelligence" I think.

    I also tried to modify the energy stat, which showed no affect in game. Are the traits partially hidden? Would the trait change and just not show up on screen? Even after reload I see no changes. I also tried the give_trait with some of the new traits that seems to go through but I could see no change on the character card. While some old ones, for instance "Fertile" seem to work just fine.

    Really awesome system though, really makes me stoked when I get a sharp/charismatic/vigorous general, it helps to know where to put them, and its fun to develop them.

    I had one who was selfish/pess/disloyal, at about 30 he was so crooked I ended up sending him into slave controled east europe to "Take care" of the rebels. I sent him by himself.

    Yeah, we have a lot of hidden traits, and some of the visible ones are calculated once based on those, so you wouldn't see the effects. If you're looking to delve deeper into the traits and see the whole list, I recommend you download the html documentation. It's in a RAR archive, so you'll need winrar to extract it, or you can download the zipped version.

    The bottom of this page explains how these files are organized.

    Glad you're enjoying the system!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  13. #13
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Thanks for the info Malrubus! And I've become a real member!

    Balloons for everyone!
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


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  14. #14
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    I was thinking yesterday about the "supply" system. So far, I only managed to get -3 morale when campaigning far from my own territory. I thought, why not after the -3 to the morale, units start losing-say 15% of the ir strength per turn. After all you can't fight if you haven't eaten in a month...
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  15. #15
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Not possible.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  16. #16
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    What happened to the traits that added a title/ name to a generals name, like "the conqueror"/ "victor" etc? I´ve asked on numerous occasions in other threads but no response.

    Are there any other "titles" like theese (except the Roman ones) that I can accuire? If so what are the conditions?

  17. #17
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    We tossed out the original epithets in favor of our own special ones. I didn't specifically have a problem with them, but a general who earns the cognomen "Germanicus" shouldn't suddenly lose that to some epithet like "the Philosopher". Any new ones your general gets replace his old one, so it's easiest to just remove the ones we don't want.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  18. #18

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Ah I see, well, what are these new title traits called then? I've never got one.

  19. #19
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    HURRAY!!!

    The Progress-O-Meter is over 50%. I can't belive my eyes

    Great work Tom.
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  20. #20

    Default Re: Traits and Ancillaries Frequently Asked Questions

    AAAAAAAAAARRRRRRRRRRRRGGGGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!!!!!

    I'm currently playing as Romani and I am desperately trying to get one general being namen "Imperator". This General has already got the cognomen "Africanus"(fighting Carthage). I recently defeated one army in a heroic victory with even odds and then another one with the odds against me(8:9 or so). Again a heroic victory...In every single battle there were more than 1500 enemies on the battlefield(unitsize: huge) and only some of them managed to escape...

    So my question: What the hell am I supposed to do? I defeated enemies with th exact criteria for the triumph, the general has got command:5, management:8, influence:10, is my faction leader and has many positive traits like "warmonger", "bloody" and so on...Not to mention the numerous other Carthaginian armies he crushed(but below 1500men each). He even took Carthago itself and enslaved the inhabitants!
    Last edited by Wurzelgnom; 05-08-2006 at 08:22.

  21. #21
    Member Member Avicenna's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Fight on equal or worse odds (for yourself). Triumphing against a superior force is the key.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  22. #22

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Well, I just attacked Kirtan with about 500 men and owned 2700 and again no Imperator title... In my opinion that should have granted me the title..but somhow it didn't. How long can it take to be named imperator? I didN#t end the turn but saved and left. Does the army need one turn or more to grant the title or should it "spawn" at once after the victory?

  23. #23
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    How are the Traits and Ancillaries for RTW 1.5?

    I hope they are working better than in 1.2
    Ja mata, TosaInu. You will forever be remembered.

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  24. #24

    Default Re: Traits and Ancillaries Frequently Asked Questions

    We need help with them definitely. THere may be an announcement on it soon.

  25. #25

    Question Re: Traits and Ancillaries Frequently Asked Questions

    What happened to Malrubius? Haven't seen him around for a while..

  26. #26
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Teleklos Archelaou
    We need help with them definitely. THere may be an announcement on it soon.
    I don't like this.
    I'm worried.
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  27. #27

    Default Re: Traits and Ancillaries Frequently Asked Questions

    How many different ethnithicities are there for the avernii or can you have all factions get all. If i want to breed my generals to be one ethnecity what steps should i take?
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  28. #28
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Darkarbiter
    How many different ethnithicities are there for the avernii or can you have all factions get all. If i want to breed my generals to be one ethnecity what steps should i take?
    The celts get their own ethnicities shared between the aedui, casse and arverni. To breed your generals remember that fathers pass their ethnicity to their sons, but not to their daughters, so the best way to make sure you only allow marriages, adoptions, etc with a certain ethnicity.

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  29. #29
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Darkarbiter
    How many different ethnithicities are there for the avernii or can you have all factions get all. If i want to breed my generals to be one ethnecity what steps should i take?
    Frequent suicide charges.
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  30. #30
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Ethnicities shouldn`t be one`s focus, genetic superiority should (in form of intelligent, charismatic or physically fit FMs, not blonder or taller, off course ).

    That`s the best way to achieve a decent ruling family...

    Besides, different ethnicities in your family means greater flexibility for your tasks, unless you want all of your FMs to be excellent managers and administrators, superb politicians, and very (very, very, very) crappy generals.

    But it`s your universe...

    My 2 pesos.

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