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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by O'ETAIPOS
    It looks like he lost his starting star and the one left was the trait one.

    I was loading a save just after launching a game.
    Starting star? What, the one in descr_strat.txt? Who was it? Everybody should start with no stars, and get them solely through traits and ancillaries.

    Our scripts don't just hand out Command stars, AFAIK. And I should definitely know if they are! LOL

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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  2. #2

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Its Antigonos Gonatas's son Demetrios - when he graduated he had 1 star (maybe because he had Takes after his father trait - maybe he had some other trait though, that I hadn't noticed)

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by O'ETAIPOS
    Its Antigonos Gonatas's son Demetrios - when he graduated he had 1 star (maybe because he had Takes after his father trait - maybe he had some other trait though, that I hadn't noticed)
    Takes after his Father won't give him any stars directly. If his dad had stars from something, he might have started with one from having that trait. If you have a savegame you reloaded, and maybe one from a turn or two before, could you compare and see if all the traits are the same?

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Antigonos had 4-5 stars, I'll check the traits.

    EB ship system destroyer and Makedonia FC

  5. #5

    Default Re: Traits and Ancillaries Frequently Asked Questions

    I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it.

  6. #6
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Teleklos Archelaou
    I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it.
    Here's your culprit:
    Code:
    ;------------------------------------------
    Trigger Nomismatikos_GoodTaxman
        WhenToTest CharacterTurnEnd
    
        Condition Trait GoodTaxman > 0
              and EndedInSettlement
              and Trait BaktrianNomismatikos < 1
    
        Affects BaktrianNomismatikos  1  Chance  25
    needed to include FactionType romans_brutii as a condition.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Q. What changes will be in the patch? Will it be savegame compatible?

    A. Bug fixes and refinements will both be included. It will not be savegame compatible.


    Here's some of the major changes that have been made:
    Major Bug fixes:
    - DesertWarrior fix
    - Olympic Victor can now be obtained without a CTD
    - Triumphs should work properly now
    - wrong settlement names fixed for Sweboz "uniter" trait
    - no more 'young' diplomats, but they will get age traits when they get older (it's just impossible to tell how old a character is, unless he has Come of Age) -- descriptions for generals' ages have been adjusted to reflect more health and mindset than physical age, and their initial acquisition is also tied to their Vigorous/Langorous trait.
    - Disabled "Likes Easy Battles" trait.
    - message for Qarthadast/Koinon Hellenon capturing Syrakousai fixed.
    Major Refinements:
    - Bribery changes: Ambassador trait for diplomats in settlement to lower bribery possibilities; give diplomats HardToBribe trait to make bribing them cost more, too; increased bribe resistance for Loyal trait for generals; a general in a settlement with a Type I government will be harder to bribe and will catch assassins and spies easier.
    - more traits for agents; when initially recruited, they can benefit from training in the field or in a settlement (diplomats go to the academy, spies/assassins practice their skills in the marketplace)
    - large battles will count a bit more towards getting command stars
    - removed almost all epithets, to make EB's new epithets like "Germanicus" not be replaced by "Victor" or "the Gloomy", etc.
    - halved ancillary acquisition chances (due to having 4 turns per year)
    - tweaks to the Bored and Forced Marching traits to make them less annoying
    - Romans can get triumphs over Syria, Dacia, and Parthia
    - major additions for religion/priests/temples
    - addition of logistics system (well supplied, poorly supplied, rationing, starving -- affects morale, affected by leaving home, being sieged, being in the field, devastating, and conquest)
    - made several traits antitraits to each other
    - more triggers to tie settlement buildings to resident general's traits
    - new traits for Celts, Ptolemaioi,
    - consolidation of "wife" traits; acquisition also tied into settlement

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    Member Member Avicenna's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Malrubius
    Starting star? What, the one in descr_strat.txt? Who was it? Everybody should start with no stars, and get them solely through traits and ancillaries.

    Our scripts don't just hand out Command stars, AFAIK. And I should definitely know if they are! LOL
    There are also some generals (not in my faction ever though) in my campaigns which have command stars even though none of their traits add command. Is this intentional to help the AI?
    Student by day, bacon-eating narwhal by night (specifically midnight)

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