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  1. #1

    Default Re: Traits and Ancillaries Frequently Asked Questions

    I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it.

  2. #2
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Teleklos Archelaou
    I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it.
    Here's your culprit:
    Code:
    ;------------------------------------------
    Trigger Nomismatikos_GoodTaxman
        WhenToTest CharacterTurnEnd
    
        Condition Trait GoodTaxman > 0
              and EndedInSettlement
              and Trait BaktrianNomismatikos < 1
    
        Affects BaktrianNomismatikos  1  Chance  25
    needed to include FactionType romans_brutii as a condition.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Q. What changes will be in the patch? Will it be savegame compatible?

    A. Bug fixes and refinements will both be included. It will not be savegame compatible.


    Here's some of the major changes that have been made:
    Major Bug fixes:
    - DesertWarrior fix
    - Olympic Victor can now be obtained without a CTD
    - Triumphs should work properly now
    - wrong settlement names fixed for Sweboz "uniter" trait
    - no more 'young' diplomats, but they will get age traits when they get older (it's just impossible to tell how old a character is, unless he has Come of Age) -- descriptions for generals' ages have been adjusted to reflect more health and mindset than physical age, and their initial acquisition is also tied to their Vigorous/Langorous trait.
    - Disabled "Likes Easy Battles" trait.
    - message for Qarthadast/Koinon Hellenon capturing Syrakousai fixed.
    Major Refinements:
    - Bribery changes: Ambassador trait for diplomats in settlement to lower bribery possibilities; give diplomats HardToBribe trait to make bribing them cost more, too; increased bribe resistance for Loyal trait for generals; a general in a settlement with a Type I government will be harder to bribe and will catch assassins and spies easier.
    - more traits for agents; when initially recruited, they can benefit from training in the field or in a settlement (diplomats go to the academy, spies/assassins practice their skills in the marketplace)
    - large battles will count a bit more towards getting command stars
    - removed almost all epithets, to make EB's new epithets like "Germanicus" not be replaced by "Victor" or "the Gloomy", etc.
    - halved ancillary acquisition chances (due to having 4 turns per year)
    - tweaks to the Bored and Forced Marching traits to make them less annoying
    - Romans can get triumphs over Syria, Dacia, and Parthia
    - major additions for religion/priests/temples
    - addition of logistics system (well supplied, poorly supplied, rationing, starving -- affects morale, affected by leaving home, being sieged, being in the field, devastating, and conquest)
    - made several traits antitraits to each other
    - more triggers to tie settlement buildings to resident general's traits
    - new traits for Celts, Ptolemaioi,
    - consolidation of "wife" traits; acquisition also tied into settlement

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4

    Default Re: Traits and Ancillaries Frequently Asked Questions

       Sweeeet. At the risk of getting flamed........any ballpark figure when well be seeing this?

  5. #5
    Member Member Warlord 11's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    In my Karthadast game, an enemy (Ptolmatic) general got the Pious and the Hates the Gods trait at the same time. I don't think that this should happen...

  6. #6

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Hmm. That actually leads to an interesting situation though. You have to believe pretty strongly first of all before you can actually hate them I would suspect. So maybe "hates the gods" could trigger "pious" to turn to "formerly pious" or something.

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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Or alternately, you could have a really pious general who is also selfish and very successful start thinking he's a god. Give him the title "Theos" or a trait about believing he is a god. You could have some fun bonuses with that sucker. How's that for formerly pious? Even a following trait along the lines of "defiler of temples" or something.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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