- Bribery changes: Ambassador trait for diplomats in settlement to lower bribery possibilities; give diplomats HardToBribe trait to make bribing them cost more, too; increased bribe resistance for Loyal trait for generals; a general in a settlement with a Type I government will be harder to bribe and will catch assassins and spies easier.
- more traits for agents; when initially recruited, they can benefit from training in the field or in a settlement (diplomats go to the academy, spies/assassins practice their skills in the marketplace)
- large battles will count a bit more towards getting command stars
- removed almost all epithets, to make EB's new epithets like "Germanicus" not be replaced by "Victor" or "the Gloomy", etc.
- halved ancillary acquisition chances (due to having 4 turns per year)
- tweaks to the Bored and Forced Marching traits to make them less annoying
- Romans can get triumphs over Syria, Dacia, and Parthia
- major additions for religion/priests/temples
- addition of logistics system (well supplied, poorly supplied, rationing, starving -- affects morale, affected by leaving home, being sieged, being in the field, devastating, and conquest)
- made several traits antitraits to each other
- more triggers to tie settlement buildings to resident general's traits
- new traits for Celts, Ptolemaioi,
- consolidation of "wife" traits; acquisition also tied into settlement
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