Results 1 to 30 of 295

Thread: Traits and Ancillaries Frequently Asked Questions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Hmm. That actually leads to an interesting situation though. You have to believe pretty strongly first of all before you can actually hate them I would suspect. So maybe "hates the gods" could trigger "pious" to turn to "formerly pious" or something.

  2. #2
    Member Member paullus's Avatar
    Join Date
    Aug 2005
    Location
    always in places where its HOT
    Posts
    11,904

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Or alternately, you could have a really pious general who is also selfish and very successful start thinking he's a god. Give him the title "Theos" or a trait about believing he is a god. You could have some fun bonuses with that sucker. How's that for formerly pious? Even a following trait along the lines of "defiler of temples" or something.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  3. #3
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Warlord 11
    In my Karthadast game, an enemy (Ptolmatic) general got the Pious and the Hates the Gods trait at the same time. I don't think that this should happen...
    Hmm, somebody else reported this same thing (Jebus, maybe?) Pious and PublicAtheism are antitraits, so I don't understand how you can have both. It should be impossible to have both. I know that making changes to the traits file and reloading a saved game can cause all sorts of weird things to happen. It's also possible that the save file got corrupted. A final possibility is that RTW can't properly handle such large traits files.

    Do you have a save from before this showed up, and one from after? Or a couple of before/after screenshots?


    Quote Originally Posted by mediobogdum
       Sweeeet. At the risk of getting flamed........any ballpark figure when well be seeing this?
    I don't know and I couldn't even give a ballpark date. If I had my way, a small traits-only hotfix would have been released a month ago.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Q. I really want to dive into the traits and ancillaries and learn everything I can about them. What should I do?

    A. The best way is to directly consult the relevant files: In your Data folder, they are export_descr_character_traits.txt and export_descr_ancillaries.txt. In the Data\text folder, they are export_VnVs.txt and export_ancillaries.txt.

    If you'd like to take a bit easier approach, the compiled HTML documentation will be more user-friendly. Just download and extract one of the following files:

    EB VnVs Docs (1.1MB Rar Archive)

    EB VnVs Docs (1.5 MB Zipped)

    Notes about HTML Documentation:
    This documentation lists almost every trait, ancillary, and trigger, and is for someone who wants to dive deeply into the system, for purposes of understanding exactly what is going on, or for the purposes of modding. It consists of several sections, which are self-explanatory, for the most part.

    - The Ancillaries page lists each ancillary and the effects for having that man, woman, or animal in your retinue.

    - The Effects page lists the various attributes that can be affected by traits and ancillaries, and contains a description of their game effects, and links pointing to research on these attributes.

    - The Cultures and Factions pages categorize and list the EB factions and what RTW engine names are used for these factions in the files.

    - The Trait Relationships page is very useful. Each trait has two sections, "Condition" and "Affected". Under "Condition" is a list of triggers that have that trait as a condition somehow. Under "Affected" is a list of triggers that add points to that trait. You can click on the trigger name and will be taken to documentation on that trigger.

    - The Traits page lists each trait and its effects.

    - The Triggers page lists the details of the trigger, such as what level of trait is required in any conditions, and what the chance of affecting a trait is, and how many points towards next level will be awarded.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO