
Originally Posted by
bovi
There's also assassination attempts, unlikely here. If their father was an atheist, they stand a noticeable chance of being that themselves. And a fair chance of "being born" with lack of faith (choosing for themselves), of course. Also a number of ancillaries that you may pick up in academies (such as philosophers) encourage atheist views, very effectively.
The following trigger doesn't require such a degree of scholarly behaviour, so along with ancillaries I believe this is the cause. If a character gains atheism points from the father (20% chance for 2 points) and character initialization too (chance varies for ethnicity/family, for 1 or 2 points, let's say 1 here), it leaves 33% chance of increasing to hating the gods by studying at a scriptorium for 5 years.
I think I can exclude the fathers because all atheists are of the same generation (the 3rd in game). The ancillaries are more or less the same for all characters who stay in a town with a school or higher. So it must have been the academy; there also so far no more atheists of the 4th generation, but that might again increase when the sons of these five come of age.
Let's say the Greek philosophers had taken over the academy in Rome which was therefore closed by the Pontifex Maximus for unreligious behaviour.
Code:
Trigger scriptorium
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
and Trait SpartanTraining < 1
and Trait Scholarly > 1
Affects NaturalPhilosophySkill 2 Chance 1
Affects ArchitectSkill 2 Chance 1
Affects GoodEngineer 2 Chance 1
Affects GoodAdministrator 2 Chance 1
Affects PublicAtheism 2 Chance 1
Before the next campaign with a civilized faction I will exclude these effects for towns with a temple of the same size.
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