Oh, fine!

When you have the time, please take a look at the two traits that affect siege command. They seem to be triggered by buildings (the wall supposingly) but do not exclude each other - or better the anti-traits do not exclude the other's pro-trait. I had a character that had +3 siege from the one trait and -3 siege from the other trait at the same time, without fighting more than two siege battles (both won) in his life. I would suggest merging them as one trait with more levels and several triggers.

That is if you are in the mood for merging traits, what I would warmly suggest in the case of some personality traits. Example: I had stumbled on the law enforcement traits, like "authorian; +2 unrest +4 law" and "strict governor; +2 unrest +4 law" (may be the leves are named differently). Because characters that gain the one trait also usually gain the other trait, and because both do say basically the same of the person for roleplaying reasons, they might as well be one trait with more levels and several triggers. Another thing of this kind would be the hughe number of different management and influence traits that are not culture-specific.