Whow this is greatand Brutus - the cognomen of the founder of the Republic - means "stupid".![]()
Whow this is greatand Brutus - the cognomen of the founder of the Republic - means "stupid".![]()
PublicAtheism is also self-perpetuating I believe.
The problem isn't so much that the PublicAtheism is getting all that many points from buildings and ancillaries (even though it does), the problem is that the reverse of PublicAtheism is only acquired by building temples, which aren't all that common after building it once or twice. And that once or twice only gives you less than 100% of acquiring one point of anti atheism.
So it is much easier to have publicatheism advance than to have its opposite. Which is how come many FMs come to get the Hatred of the Gods trait, max level atheism.
My solution was to lessen the chances for ancillaries to give publicatheism and to provide it from academies. As I have noticed, my FMs rarely get max level PublicFaith even now.
Last edited by Ymarsakar; 03-01-2008 at 16:29.
It's not only when building a temple, it's also when staying in a settlement with a temple that matches his choice of deity. Therefore, when people of different choices convene in one city to study, some of them will have no temple to offset their scholarly view on religion.
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The thing with that is that the percentage chance for becoming a worshipper is too low on each turn. Family members can go for many years without triggering, which only leaves the only reliable way of becoming a worshipper of a certain deity through building temples to that deity.it's also when staying in a settlement with a temple that matches his choice of deity.
So first it has to trigger the trait to worship the temple in the city. Then it has to trigger, at a very low percentage value, the trait that is opposite of atheism.
Usually by the time all this has happened, the numerous atheism percentages from universities and ancillaries has already put the character at level 2 of atheism.
Instead of trying to micromanage characters and make them build temples just so they can avoid becoming an atheist, I set the chance to become a worshipper at 25% if they are eligible. This should have a good chance to convert a family member in a year.
I cannot remember exactly what the eligibility lines affect this balance, but it would definitely be a bad thing if having a level 1 atheism makes someone ineligible to become a worshipper.
i was trying to make the roman provincial governor ancillaries easier to acquire so i removed the movement penalty from the code so instead of:
Trigger acquire_Governor_of_Sicily_Syrakousai
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and SettlementName Syrakousai
and I_SettlementOwner Messana = seleucid
and I_SettlementOwner Lilibeo = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Sicily
AcquireAncillary Governor_of_Sicily Chance 100
Affects NumAncillariesAcquired 1 Chance 100
now i have this
Trigger acquire_Governor_of_Sicily_Syrakousai
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and IsGeneral
and SettlementName Syrakousai
and I_SettlementOwner Messana = seleucid
and I_SettlementOwner Lilibeo = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Sicily
AcquireAncillary Governor_of_Sicily Chance 100
Affects NumAncillariesAcquired 1 Chance 100
now for some reason i am still unable to get some of the ancillaries i can get these right away:
Governor of Sicily
Governor of Corsica and Sardinia
Governor of Africa Vetus
Governor of Hispania Citerior
Governor of Hispania Ulterior
Governor of Gallia Narbonensis
Governor of Macedonia
Governor of Gallia Cisalpina
but i can't seem to acquire the following:
Governor of Achaea
Governor of Asia
Governor of Bithynia
Governor of Africa Nova
Governor of Syria
Governor of Judaea
Governor of Gallia Comata
Governor of Cyrenacia
i was able to get the governor of achaea and asia once maybe but not with the same ease as the others. does anyone have any suggestions as in why some of those governor ancillaries are easier to acquire than others?
thanks
nope, i just can't seem to get them no matter how long i keep my governors in there, is there other constraints on acquiring these ancillaries? maybe age, senate office, etc.?Originally Posted by konny
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