Results 1 to 30 of 295

Thread: Traits and Ancillaries Frequently Asked Questions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Traits and Ancillaries Frequently Asked Questions

    and Brutus - the cognomen of the founder of the Republic - means "stupid".
    Whow this is great

  2. #2

    Default Re: Traits and Ancillaries Frequently Asked Questions

    PublicAtheism is also self-perpetuating I believe.

    The problem isn't so much that the PublicAtheism is getting all that many points from buildings and ancillaries (even though it does), the problem is that the reverse of PublicAtheism is only acquired by building temples, which aren't all that common after building it once or twice. And that once or twice only gives you less than 100% of acquiring one point of anti atheism.

    So it is much easier to have publicatheism advance than to have its opposite. Which is how come many FMs come to get the Hatred of the Gods trait, max level atheism.

    My solution was to lessen the chances for ancillaries to give publicatheism and to provide it from academies. As I have noticed, my FMs rarely get max level PublicFaith even now.
    Last edited by Ymarsakar; 03-01-2008 at 16:29.

  3. #3
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Traits and Ancillaries Frequently Asked Questions

    It's not only when building a temple, it's also when staying in a settlement with a temple that matches his choice of deity. Therefore, when people of different choices convene in one city to study, some of them will have no temple to offset their scholarly view on religion.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  4. #4

    Default Re: Traits and Ancillaries Frequently Asked Questions

    it's also when staying in a settlement with a temple that matches his choice of deity.
    The thing with that is that the percentage chance for becoming a worshipper is too low on each turn. Family members can go for many years without triggering, which only leaves the only reliable way of becoming a worshipper of a certain deity through building temples to that deity.

    So first it has to trigger the trait to worship the temple in the city. Then it has to trigger, at a very low percentage value, the trait that is opposite of atheism.

    Usually by the time all this has happened, the numerous atheism percentages from universities and ancillaries has already put the character at level 2 of atheism.

    Instead of trying to micromanage characters and make them build temples just so they can avoid becoming an atheist, I set the chance to become a worshipper at 25% if they are eligible. This should have a good chance to convert a family member in a year.

    I cannot remember exactly what the eligibility lines affect this balance, but it would definitely be a bad thing if having a level 1 atheism makes someone ineligible to become a worshipper.

  5. #5

    Default Re: Traits and Ancillaries Frequently Asked Questions

    i was trying to make the roman provincial governor ancillaries easier to acquire so i removed the movement penalty from the code so instead of:

    Trigger acquire_Governor_of_Sicily_Syrakousai
    WhenToTest CharacterTurnEnd
    Condition FactionType seleucid
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and SettlementName Syrakousai
    and I_SettlementOwner Messana = seleucid
    and I_SettlementOwner Lilibeo = seleucid
    and SettlementBuildingExists > gov4
    and SettlementBuildingExists < govparthian
    and Attribute Electability < 11
    and not FactionwideAncillaryExists Governor_of_Sicily

    AcquireAncillary Governor_of_Sicily Chance 100
    Affects NumAncillariesAcquired 1 Chance 100


    now i have this

    Trigger acquire_Governor_of_Sicily_Syrakousai
    WhenToTest CharacterTurnEnd
    Condition FactionType seleucid
    and EndedInSettlement
    and IsGeneral
    and SettlementName Syrakousai
    and I_SettlementOwner Messana = seleucid
    and I_SettlementOwner Lilibeo = seleucid
    and SettlementBuildingExists > gov4
    and SettlementBuildingExists < govparthian
    and Attribute Electability < 11
    and not FactionwideAncillaryExists Governor_of_Sicily

    AcquireAncillary Governor_of_Sicily Chance 100
    Affects NumAncillariesAcquired 1 Chance 100


    now for some reason i am still unable to get some of the ancillaries i can get these right away:
    Governor of Sicily
    Governor of Corsica and Sardinia
    Governor of Africa Vetus
    Governor of Hispania Citerior
    Governor of Hispania Ulterior
    Governor of Gallia Narbonensis
    Governor of Macedonia
    Governor of Gallia Cisalpina

    but i can't seem to acquire the following:
    Governor of Achaea
    Governor of Asia
    Governor of Bithynia
    Governor of Africa Nova
    Governor of Syria
    Governor of Judaea
    Governor of Gallia Comata
    Governor of Cyrenacia

    i was able to get the governor of achaea and asia once maybe but not with the same ease as the others. does anyone have any suggestions as in why some of those governor ancillaries are easier to acquire than others?

    thanks

  6. #6
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Traits and Ancillaries Frequently Asked Questions

    May be, your governors had allready eight ancillaries?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #7

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by konny
    May be, your governors had allready eight ancillaries?
    nope, i just can't seem to get them no matter how long i keep my governors in there, is there other constraints on acquiring these ancillaries? maybe age, senate office, etc.?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO