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Thread: Traits and Ancillaries Frequently Asked Questions

  1. #271

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Is the avenger/father avenged system working? I have been playing this game since .72 and have never seen a character mine or AI get one of these traits. I really like this idea for roleplaying pruposes gives some depth to what motivates certain charcters.


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    -Baktria

  2. #272

    Default Re: Traits and Ancillaries Frequently Asked Questions

    How do I get the "hesitant attacker" trait?

    Code:
        Condition EndedInEnemyZOC
              and RemainingMPPercentage > 10
    What does that mean in game terms? Is the zone of control the red parts of the movement area? How does it then work with the remaining movement points?

  3. #273
    Member Member Puupertti Ruma's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Swordmaster View Post
    How do I get the "hesitant attacker" trait?

    Code:
        Condition EndedInEnemyZOC
              and RemainingMPPercentage > 10
    What does that mean in game terms? Is the zone of control the red parts of the movement area? How does it then work with the remaining movement points?
    First you have to be in the red parts yes, then if you have more movement points left than 10% the conditions are met. The movement point condition is there most likely to prevent the unwanted situation where you have moved your army from far away to attack and just run out of MP's to actually attack the enemy, but still are in the enemy zone of control.

    So to get hesitant attacker, you have to park next to a enemy army and press end turn while being able to move (more than 10% of your total MP).
    Call me Ruma. Puupertti Ruma.

  4. #274

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Puupertti Ruma View Post
    First you have to be in the red parts yes, then if you have more movement points left than 10% the conditions are met. The movement point condition is there most likely to prevent the unwanted situation where you have moved your army from far away to attack and just run out of MP's to actually attack the enemy, but still are in the enemy zone of control.

    So to get hesitant attacker, you have to park next to a enemy army and press end turn while being able to move (more than 10% of your total MP).
    Okay, thanks. I'll have to watch out for that then, in the future. I hate that trait.

  5. #275

    Default Re: Traits and Ancillaries Frequently Asked Questions

    I have a question regarding what term to use for the "give_trait" console command.
    Assumed i have a family member who has a trait from the "Drink" group (Occasional Drinker, Likes a drink, etc.) and i want to increase this by one level. What exactly do i have to use? I have tried with drink as well as the respective levels like drunkard, drunken_lout, sot and it didn't work for me.

    I think i have used the command only once before, to remove a trait, which worked instantly (had asked here for how to do it), so i have little insight in how it works.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  6. #276
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Look the trait up in EDCT. It will say something like Trait <name> and have the levels that you can see in the game. That is, they are mapped from the internal level name to the display name in export_vnvs.txt.

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  7. #277

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by bovi View Post
    Look the trait up in EDCT. It will say something like Trait <name> and have the levels that you can see in the game. That is, they are mapped from the internal level name to the display name in export_vnvs.txt.
    I had looked it up, but it didn't work for me, so i thought i must be using the wrong term. Now i tried again and it seems if there is a difference if lower or upper case is used
    "drink" doesn't work, but "Drink" does...
    Anyway, thank you for your help
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  8. #278

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Hi everyone!

    For my first post after some weeks of just reading and playing EB I have a question concerning ancillaries.

    In the descr. files and somewhere in this forum I read about the possibility of generals being taught certain traits by their ancillaries. According to the descr. file a galloper can have the effect of quote:

    Scout 1CH75 and Tactics 1CH90

    in addition to his obvious Attack+1 bonus.

    My questions are:

    Does the line 1CH75 have something to do with the chance of teaching the aforementioned trait? If so, what exactly? And is this teaching of traits possible during the entire time, a general keeps the galloper by his side? And last but not least: When the galloper is transferred to another general will he be able to teach him the same traits?

    Thanks for replies in advance.
    EB is a great game - I appreciate the forum and the game very much.

    CU

    Thorakites

  9. #279
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Code:
    Trigger galloper_has_been_acquired
      WhenToTest CharacterTurnStart
    
        Condition Trait AcquireGalloper > 0
    
      Affects GalloperAcquired  2  Chance  100
      Affects NumAncillariesAcquired  1  Chance  100
      Affects Scout  1  Chance  75
      Affects TacticalSkill  1  Chance  90
    "Chance" has to do with chance, yes. As you can see, it affects only the one who acquired the ancillary, and one time only. The attack factor is the only thing transferred when the ancillary is.

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  10. #280

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Thanks for the prompt answer.

    Thorakites

  11. #281

    Default Re: Traits and Ancillaries Frequently Asked Questions

    One more question...

    Does the ethnicity of a general affect his character traits only when he comes of age or marries one of the family´s daughters? Or is there a higher/lower chance of developing a certain set of character traits during his career?

    Thorakites

  12. #282
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    In the first instance, they affect only his starting characteristics. However, those can cause development of other related traits.

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  13. #283
    Witchety Grub Member KhaziOfKalabara's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Quote Originally Posted by Sir Edward View Post
    Is the avenger/father avenged system working? I have been playing this game since .72 and have never seen a character mine or AI get one of these traits. I really like this idea for roleplaying pruposes gives some depth to what motivates certain charcters.
    Bovi? Foot? Anyone? Any response to this, pretty please?

    The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

  14. #284
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    I forgot about that one. The traits and triggers are there, but I haven't actually seen them take effect, no.

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  15. #285

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Thank you for your previous reply.

    In the descr_ files I found the following:

    Trait: Renown
    ; o Renowned_General (4): <Law> 1, <Influence> 1
    ; o Famous_General (12): <Law> 2, <Influence> 2

    Trait Renown
    Characters family
    ExcludeCultures barbarian
    NoGoingBackLevel 3
    AntiTraits BadCommander

    Level Renowned_General
    Description Renowned_General_desc
    EffectsDescription Renowned_General_effects_desc
    Threshold 4

    Effect Law 1
    Effect Influence 1

    I want to understand the trait system of EB better. I assume that the threshold is the number in brackets, right?

    But what effect has the threshold on the trait system.

    Furthermore I conclude that "Characters family" means that the trait is only available for FMs.

    And last but not least: What does NoGoingBackLevel X mean?

    Thank you for your support.

    Thorakites

  16. #286
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Threshold is the number of trait points (what is awarded by Affects lines in the triggers) that are needed before the character acquires a certain trait level.

    You are right about the Characters line.

    NoGoingBackLevel means that once that trait level has been reached it will not be lost, even if the character acquires points in AntiTraits.

  17. #287

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Thanks again.

    You have made me curious: Is the number of trait points fixed? Can this be concluded from the descr_files? Are trait points dished out for every round? How does it actually work?

    I know, I ask many questions - but the more answers I get, the more I want to know about it...

    Cheers

    Thorakites

  18. #288
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Trait points are awarded in triggers. It is dynamic and follows the paths we program for them. For further info, read more of the EDCT. It's not all that difficult to read, promise.
    Last edited by bovi; 08-12-2008 at 21:34.

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  19. #289

    Default Re: Traits and Ancillaries Frequently Asked Questions

    Hi again,

    I had a look in the descr. files as you proposed. In particular the file export_descr_character_traits is a real compendium.

    One Question: For the Romani I found a pretty generalized list of the traits a young member of a particular gens is going to develop. For the other factions it seems that it is much more complex and totally depends on the individual youngster and his natural traits like Optimism which can not be fully seen in the game.

    It did not take much time to copy the Roman list. But for the other factions it would be a great deal of work to develop a guide how to select family members better. Is there somewhere a general list of the specific tendencies for each ethnicity available?

    Thanks for your support.

    Thorakites

  20. #290
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    No, I don't think we have that kind of documentation. It's pretty easy to read out of EDCT though, as this example shows.

    Code:
    Trigger Basic_Ethnicity_Mods_Born_GensValeria
      WhenToTest CharacterComesOfAge
    
        Condition FactionType seleucid
              and Trait GensValeria > 1
    
      Affects Moderatus  1  Chance  50
      Affects Just       1  Chance  60
      Affects BadTaxman  1  Chance  60
      Affects BadFarmer  1  Chance  50
    
    ;------------------------------------------
    Trigger Basic_Ethnicity_Mods_Born_GensIvnia
      WhenToTest CharacterComesOfAge
    
        Condition FactionType seleucid
              and Trait GensIvnia > 1
    
      Affects Securus           1  Chance  50
      Affects Crudelis          1  Chance  60
      Affects PlainRomanVirtue  1  Chance  60
      Affects Constans          1  Chance  50
      Affects HarshJustice      1  Chance  40
      Affects Optimate          1  Chance  90

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  21. #291
    Member Member TheStranger's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    I was looking for this in the whole thread but didn't find anything. So where can I see the traits descriptions? I mean those funny little stories which describes every trait you can read ingame?

  22. #292
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    EB/Data/text/export_VnVs.txt.

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  23. #293
    the universal person Member everyone's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    what exactly triggers the Royaleye trait effect to change? playing as hayasdan, the Royal eye trait description do not show any bonuses given. It seems in EDCT, it gives a +2 law or unrest; though I'm not exactly sure how those changes are acquired.

  24. #294
    Member Member TheStranger's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    Thx alot bovi.

    Hmm I looked in the data folder but maybe it was too late, so I didn't see that there is a text folder.

  25. #295
    EB annoying hornet Member bovi's Avatar
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    Default Re: Traits and Ancillaries Frequently Asked Questions

    RoyalEye either increases law (increased public order and reduced corruption) or decreases unrest (increased public order, but only if there originally is unrest present), depending on level. Level depends on government type.

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