2 minutes between turns?
imagine how cool your arms could get if you spend those two minutes doing push-ups.
ah, I will return to being strong with the aid of EB. God bless you all.
2 minutes between turns?
imagine how cool your arms could get if you spend those two minutes doing push-ups.
ah, I will return to being strong with the aid of EB. God bless you all.
I need more than push-ups to get my arms any cooler than they already are.Originally Posted by Taffy_is_a_Taff
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I played Sweboz and I had only a few cities so I don't even dare to think what kind of experience playing as Seleucids would be.
Bliss is ignorance
Do planche-pushups.Originally Posted by Kääpäkorven Konsuli
Linkage courtesy of SwordsMaster:
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Last edited by The_Mark; 12-28-2005 at 01:54.
Ok, not sure these are bugs, but some issues with unit stats/cost.
1. Macedonian Thureophoroi and Peltastai are virtually identical in all respects except charge. Reading the unit descriptions, it seems that the thureos should be better in melee, as it is they have 1 more point of armor but 23 less charge! They seem to get chopped up in combat with other infantry more than pelts (no doubt because they are spear-armed) but hold their own against cavalry. But anyway, I am just wondering if the two units were supposed to be so close in stats and abilities.
2. Not really a bug per se, but the building browser is really, really unhelpful. I know that this is due to factors behond your control, and for the beta we can live with it, but for the full release, some sort of graphic aid would be awfully handy. For now, just a text flowchart would come in really handy. For example, in my Makedonia game it's 248, and I still don't even know what I have to build to produce hetairoi or Hypaspists.
3. The pirate fleets of doom. I know pirates were a major threat, but come on...the "Great Pirate Fleet" has 3 units twice as large as Triremes, with better attack and defense stats- and my triremes cost 11400 each. My starting fleet, 3 basic ships, got attacked by them at 20 to 1 odds. Might be a LITTLE overpowered. I've also seen them destroy a pretty large Roman Navy. To date, I don't think they've even lost a man, and they've been sailing around sinking faction navies for 25 years now.
4. Finally, mercenaries. Just noticed that there aren't any Kretan Toxitai or Rhodian Sphendonetai. Just curious if they are intended to be absent, or just not finished yet.
Anyway, no crashes or real bugs noticed yet, so good job!
Iskandr
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