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  1. #1
    Member Member King of the dutch's Avatar
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    Default Eeeeh feedback for open beta here?

    Hello Khelvan

    Here is my story again from the other forum plus some minor adjustments:


    Reply | Edit New Post First play experience Hello Khelvan,

    First of congrats on the release. It looks good. Now oyu asked fo playtesting. I don't have unlimited amounts of time but i will try to play some everyday. Untill now i haven't experienced any CTD. (Ok played only ten turns or so but still).
    You said it wasn't finished yet but that we had to search for bugs. I don't really know you're criteria for what is a bug or just something that is'nt finished yet. I will write down anything i come across. It will slowly become apparent what you consider bugs and what is just unfinished.
    Everything i say is IMHO and not intentionally meant to debase or patronize the makers of the mod. On the contrary its meant to help. :D Here goes:

    When i exited the game i got this message:
    Generic Error:
    Database_Table found unrecognized record id roman medium cavalry reqeusted

    For the rest so far:
    Roman slingers make archer sound
    Roman leves miss 'abilities at a glance'
    Equites have a peasant picture at the unit description (not in battle card)
    There is a camel standing in the lake near the caspian sea
    The romans have greek voices (apart from the general)
    Lot of buildings miss descriptions (guess thats unfinished :\ )
    Everything is really expensive (intentionally?)
    The financial scroll containsvery different info than it is in the game.
    Wonders are missing (intentionally?)
    The campaign map overall looks really good although a bit 'messy' if you pardon the expression. Just a tad chaotic with all the trees everywhere.
    My FL got the bored attribute when he was being gevernor for 4 turns. If this is related isn't that a bit harsh? He lost a point on every skill for.....doing nothing.
    I played only wth the romans so far
    Oh yeah there is an adui dude standing near Massila. ALthough the adui have towns in Cisalpine gaul he's quite far away from it and surrounded by avernis towns. Just wondering if he should be standing there.
    The custom battle section is a bit messed up. AL the factions can selct almost al (of each others) units. It needs a bit tidying up
    The roman faction leader has princeps as title. This looks (and is ) cool but not very appropiate. The titel princeps wasn't used till Augustus

    Besides al this it looks good it played smooth. Loading is long but thats to be expected.

    I'm glad its here and the way i see it most of the mod is still a question of having to be finished and not so much tweaking.
    Good luck and i hope my remarks are useful

  2. #2

    Default Re: Eeeeh feedback for open beta here?

    What title would be best for the roman faction leader? Even though this guy isn't the emperor, the word princeps was around much earlier than Augustus and was used to refer to the 'first' man (I know it's hard to put the later use by Augustus out of mind, but for 272 it seems like the most appropriate description for a man who is the leader of the state - and we can't use a magistrate's title since those change yearly).

  3. #3
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    A great mod so far, playing as Rome very enjoyable apart from fighting those naked fellas. They are annoying me beyond all endurance and just won't die! But apart from that very good indeed

  4. #4
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by King of the dutch
    My FL got the bored attribute when he was being gevernor for 4 turns. If this is related isn't that a bit harsh? He lost a point on every skill for.....doing nothing.
    That's kinda the point: he's done nothing but be couped up in a settlement. Is it any wonder that he's so bored? Try doing something with him: go fight a battle or just take the poor fellow for a walk!
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  5. #5

    Default Re: Eeeeh feedback for open beta here?

    Yeah, the bored isn't permanent. It just lets you know what he's like right now - and it *could* lead to trouble though if you let it go for a while. There are tons of little things like this - temporary traits and such.

    Seriously guys, pay attention to the traits and read up on them. They are absolutely wonderful!

  6. #6

    Default Re: Eeeeh feedback for open beta here?

    LOL, I know what you mean about the naked Gaesastae or whatever, I sent a bunch of rycalware against them expecting them to have a strong charge and then collapse like the naked fanastics of old, but dammit I must have killed about 4 of them before my units routed. They are rather tough. 2HP's?

    Anyway, my own bug report. I'v been playing as the Casse mostly so far.

    (Im sure the EB team already knows this) The briton chariots are still same old RTW chariots.
    Arvernii general is a roman general
    I'v had a few CTDs, but they mostly happen during the end of turn period when all the other factions are moving- so I'm afraid I can't help you with their cause. The last one happened in 250BC and it seems to happen every time. I can't get past that point.
    I disagree with the first poster that almost all the units are available for all the factions. That isnt true, but there are some strange anomalies - caledonians recruitable by the yuezhi or w/e, and sarmatians available to the Casse. Someone should go over them a bit for the next version


    Anyway, with that out of the way, the mod is incredible! I'm not sure what it is but it just has so much more atmosphere and personality than any other version of RTW I'v played. A lot of things pass me by because I tend to play quite fast, but somehow when you know theres a whole world f personality and information under the surface (which their is) It's so much easier to get sucked in than when you know theres nothing below the surface.

    I'm also really impressed with the custom battle maps, I remember specifically asking for more battle maps, but this is more than I ever imagined, theres hundreds, which is awesome.

    Thank you so much for all the work you've put in guys, it's really paid off, and I know EB's only gonna get better and better from here

  7. #7
    Member Member RandyKapp's Avatar
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    Default AW: Re: Eeeeh feedback for open beta here?

    Gotta say grats to EB for being the first mod ive ever seen to have a successful open beta, with good feedback from the masses of new testers its been opened too.

  8. #8

    Default Re: Eeeeh feedback for open beta here?

    well i only played 3 hours or so, loading times are a pain for me and in this time i only did 10 battles

    i had no CTD, i found lot of missing unit cards replaced by peasant card ( i suppose this is WIP) and some WIP too unit descripcion

    the ambience, the skins, the new music, the new animations, the new siege/ships graphics at the campaing are very innovative and cool


    the battles: i find em a little more long, but still unexplicable routings
    i.e. my general was in the best gaul (sorry i dont know the new names) foot unit, with some caetratis and 1 horse archer
    the enemy were 4 or 5 random units
    the total cost for both was 9.000-10.000 mai, the scale was large and the general routed with 65 guys and still 1 unit fighting and the archer unit running to flank the enemy:/


    in the other side, with my vanilla rtw mentality, i attacked some rebels with a medium army hoping no problems but... I GOT POWNED EASILY! i play on m/m but the enemy cavalry sourrounded me like never before, i didnt care about cavalry as i never did in rtw campaing and got kicked in the ass... what did you do so to make the AI fight better??




    a little mistake i was roman and the text tell GREEK and the image looks like the bodyguard is greek too

    Last edited by infierno; 12-28-2005 at 01:47.

  9. #9

    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Greek_fire19
    LOL, I know what you mean about the naked Gaesastae or whatever, I sent a bunch of rycalware against them expecting them to have a strong charge and then collapse like the naked fanastics of old, but dammit I must have killed about 4 of them before my units routed. They are rather tough. 2HP's?
    When you're fighting an army with a family member, they get scripted command star boosts. Hence it feels like they never die. At least it's the case with rebel armies.

  10. #10
    Member Member King of the dutch's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Hello again

    I haven't played since yesterday but i will give it another go later today. The bored thing i get. Cool that it is a temporarely trait. As for a title for the faction leader i am at a lost. The romans didn't have one. Maybe something like representative of the senate or something. I was unaware that the title princeps was used before augustus so maybe thats not so bad. Another option would be pater familias meaning head of the family. Since the romans didn't have one leader but lots of aristocratic family heads. You'll be playing one of them then. I'll get back with more feedback. I will also look at what builidings i could provide descriptions for.

    greetz kotd

  11. #11
    is not a senior Member Meneldil's Avatar
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    Default Re : Eeeeh feedback for open beta here?

    Equites have a peasant picture at the unit description (not in battle card)
    Unit and Info cards will be added soon I think. There are still a few units that miss them

    Lot of buildings miss descriptions (guess thats unfinished :\ )
    Yeah, and if you're willing to help, you're welcome. EB team is looking for people with a good historical knowledge, willing to write building descriptions for each faction.

    Everything is really expensive (intentionally?)
    It is. Balancing your economy is the main aim in the early game (and even later on). Do not expect to earn thousands of $$ after 20 turns or so.
    I'm currently playing with the Casse, and I have to disband my (not so huge) army after each war, so I can build in my settlements (and I'm in 259)

    The financial scroll containsvery different info than it is in the game.
    That's because the AI (and perhaps the player aswell, though I don't think so) sometime get extra money so he may compete with the human player. At the first turn, a script reduce the player starting money.

    Wonders are missing (intentionally?)
    No wonders models on the campaign map anymore, though there are in fact much more wonders than in vanilla RTW (hint : have a look at some special buildings)

    The custom battle section is a bit messed up. AL the factions can selct almost al (of each others) units.

    I think this is being worked on.

  12. #12
    Member Member Mujalumbo's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Spot on about the money, chaps! Makes for an interesting game.

    Started as the Koinon Hellenon, and as per the game guide, disbanded my fleet in the first turn. However, with a spy on Kydonia, I was able to asses the enemy strength; not good. So, before I sent my sailors home, I had them bring my family member back to the mainland.

    Makedonia had a big stack in Korinthos. What's one to do in that situation? Why, attack! Tough fight; they had a unit of Hippeis Thessalikoi and Hetairoi, and they really did a number on my Taxeis Hoplitai.

    One thing I've noticed is the huge amount of bodyguards. My faction leader (forgot the name, sorry) has a 55-unit bodyguard! The man routs armies by himself!

    I love the new trait system; it's a lot to take in at once. It's a lot more dynamic than anything else I've seen. Your guy getting "Bored"? Send 'em outta town on a pointless errand. Starting to "Like Easy Battles"? Stop stacking your army with overwhelming force!

    Since I rotate my family members around every year or so, we're all members of some secret "mystery" on account of being stationed in Korinthos for a while.
    "Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
    --Frank Sinatra

  13. #13

    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Mujalumbo
    Since I rotate my family members around every year or so, we're all members of some secret "mystery" on account of being stationed in Korinthos for a while.
    Not surprising. Most Greeks in Athens certainly but a large majority in Korinth too probably were initiates into the Eleusinian mysteries.

    Maybe we should have a new big penalty if your guy is admitted into the mysteries and then also has the 'talker' trait! He could get a -10 influence if a random chance happens and he 'blabs' the secrets.

  14. #14
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.

    Unfortunately, the system decides which named characters get increases in bodyguard levels. So we could reduce the bodyguard unit number there, which would bring the faction leader and heir to reasonable numbers, but other named characters would drop really low.

    I'm not sure which is the better course to take.
    Cogita tute


  15. #15
    Recovering Lurker Member jebes's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Does anyone object to the title of Consul. While that was a yearly position, many Consul's stayed on for more than the legal limit (Marius) and performed most of the actions that the Faction Leader in RTW does.

  16. #16
    Member Member Mujalumbo's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by khelvan
    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.
    I'm not sure it's a problem yet. They're not Jedi, so it's not really unbalancing. In my limited experience, battles won't be decided soley by the size of the family members' bodyguards. I just thought was a little odd.

    Quote Originally Posted by Teleklos Archelaou
    Maybe we should have a new big penalty if your guy is admitted into the mysteries and then also has the 'talker' trait! He could get a -10 influence if a random chance happens and he 'blabs' the secrets.
    Dang, that would be awesome if you implemented that.

    But, yes, the Eleusinian mysteries were what I was referring to. To me, it's a non-issue. Historians in my campaign will be cooking up all kinds of conspiracy issues about influential Greeks belonging to some mysterious order and then changing the shape of the whole world.
    "Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
    --Frank Sinatra

  17. #17

    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Mujalumbo
    Dang, that would be awesome if you implemented that.

    But, yes, the Eleusinian mysteries were what I was referring to. To me, it's a non-issue. Historians in my campaign will be cooking up all kinds of conspiracy issues about influential Greeks belonging to some mysterious order and then changing the shape of the whole world.
    You never know, I'll see what Malrubius can whip up re the trait thing.

    Mentioning the historian thing - it would be sooo cool if someone got a historian as an ancillary and from that point started a 'history' of their campaign and leaders (with screens) and posted it. A little Tacitus for the rest of us.

  18. #18
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by khelvan
    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.

    Unfortunately, the system decides which named characters get increases in bodyguard levels. So we could reduce the bodyguard unit number there, which would bring the faction leader and heir to reasonable numbers, but other named characters would drop really low.

    I'm not sure which is the better course to take.

    I actually want to cut the body guard size down so that the general has to play the role of a moving morale booster rather than a battle unit.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  19. #19
    Member Member King of the dutch's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Hello again

    I am playing as the the ptolemaics. I lowered the difficulty somewhat to see if my economy was going to be slightly better and it is. Couple of things though. The pandopai(?) you know the basic spearman unit are missing their spears. Also the phalangites. The ones that use their spears with both hands have problems getting in formation again when i take them out of phalanx formation and then putting them back again. They jump(!) up and down and get their spears down. THey have axes as secondary weapons. I don't mind just running it by you to check if that should be the case. I never before saw a phalanx armed with axes. Apart from that the seleucids are bribing a dsettlement every turn. At first i was pleasantly surprised that the computer bribed someone but its getting slightly overdone. Maybe bribing settlements should be a bit harder?

    grtz

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