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Thread: Eeeeh feedback for open beta here?

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  1. #1

    Default Re: Eeeeh feedback for open beta here?

    well i only played 3 hours or so, loading times are a pain for me and in this time i only did 10 battles

    i had no CTD, i found lot of missing unit cards replaced by peasant card ( i suppose this is WIP) and some WIP too unit descripcion

    the ambience, the skins, the new music, the new animations, the new siege/ships graphics at the campaing are very innovative and cool


    the battles: i find em a little more long, but still unexplicable routings
    i.e. my general was in the best gaul (sorry i dont know the new names) foot unit, with some caetratis and 1 horse archer
    the enemy were 4 or 5 random units
    the total cost for both was 9.000-10.000 mai, the scale was large and the general routed with 65 guys and still 1 unit fighting and the archer unit running to flank the enemy:/


    in the other side, with my vanilla rtw mentality, i attacked some rebels with a medium army hoping no problems but... I GOT POWNED EASILY! i play on m/m but the enemy cavalry sourrounded me like never before, i didnt care about cavalry as i never did in rtw campaing and got kicked in the ass... what did you do so to make the AI fight better??




    a little mistake i was roman and the text tell GREEK and the image looks like the bodyguard is greek too

    Last edited by infierno; 12-28-2005 at 01:47.

  2. #2

    Default Re: Eeeeh feedback for open beta here?

    I played the Aedui and some things seemed weird :

    I had no kids and then no new general for 5 hours of game (i'd say 30 or 40 game turns.) Have i done something wrong with the scripts ?

    The aedui general bodyguard unit does not stand its ground against a leuce epos unit. This is more about game balance than bugs though.

    Game balance again : i appreciate the hard style of gameplay but i think the aedui are really a bit too hard when it comes to economy.

    The game has a good stability.

  3. #3
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Fenrhyl
    I played the Aedui and some things seemed weird :

    I had no kids and then no new general for 5 hours of game (i'd say 30 or 40 game turns.) Have i done something wrong with the scripts ?

    The aedui general bodyguard unit does not stand its ground against a leuce epos unit. This is more about game balance than bugs though.

    Game balance again : i appreciate the hard style of gameplay but i think the aedui are really a bit too hard when it comes to economy.

    The game has a good stability.
    About children; no, this is absolutely normal if you are not expanding much. The Aedui almost (or maybe not at all) never have children (they were a kind of republic with elected magistrates; there were no 'royal families', but rather a collection of magistrates and high ranking kings who made up the republic, and their retainers, not their family). The Aedui need to rely on 'man of the hour' for the most part, and something else I think.

    Also, I don't believe any faction is 'too hard' when it comes to the economy. You just have to realize how they actually worked the economy. Celts didn't keep big standing armies around; most people didn't. It's too expensive. Disband every unit that you are not using to attack or defend with. Excess units should be culled to save money. You cannot afford many large armies or navies. That's the idea; that's really how they worked. The economy is supposed to be difficult. That was always one of the greatest problems of any kingdom or empire; keeping the treasury in the black.
    Last edited by Ranika; 12-28-2005 at 06:39.
    Ní dheachaigh fial ariamh go hIfreann.


  4. #4

    Default Re: Eeeeh feedback for open beta here?

    Thank you for the advices, the aedui seem to be a complex faction to play if one must rely ont the "man of the hour" trait to have generals. I'll modify my strategy.

  5. #5
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    We try to have each faction be somewhat unique in such respects, with different ways they play in battle or in the campaign. The Aedui and Arverni, for example, are different in the campaign, but since they recruit an almost totally identical pool of units, the same in battle (each has one unit the other can't get because they were very specific to their individual governments).
    Ní dheachaigh fial ariamh go hIfreann.


  6. #6

    Default Re: Eeeeh feedback for open beta here?

    Disbanding fleets and armies is a must for early game barbarians. You should also try starve out an army as much as possible. It takes time, placing and lifting seiges, but it's worth it.

    Trading between factions is a must and so is high taxes. THe feeling you get after 30 turns or so is a good one. When you finally start getting money, you feel like you really earned it.

  7. #7

    Default Re: Eeeeh feedback for open beta here?

    "Also, I don't believe any faction is 'too hard' when it comes to the economy. You just have to realize how they actually worked the economy. Celts didn't keep big standing armies around; most people didn't. It's too expensive. Disband every unit that you are not using to attack or defend with. Excess units should be culled to save money. You cannot afford many large armies or navies. That's the idea; that's really how they worked. The economy is supposed to be difficult. That was always one of the greatest problems of any kingdom or empire; keeping the treasury in the black"

    now he tells us - I had -10000 with my Sweboz in no time

    damn realistic :-)

  8. #8
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    -First season, Sweboz are paying tribute of $30,000. I realize that this must be a gameplay device to ensure that finances stay low for a while, but I am not sure how historical it is. Were these tribes paying tribute to anyone in those days?
    It is not a tribute as such, and it applies to all factions. All factions start with an amount of extra cash, and then we take the extra away from the player at the start of the game. The display problem will be fixed.

  9. #9
    Tangy, yet Zesty Member Zastrow's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Here is some of my thoughts:

    The triats and qualities of the family members for the factions are amazing, i love reading them, considering I've only played Pontos and Baktria so far, I got alot more reading to go before I experience all the cool little facts in the traits.

    The map is superbly done, it blows RTR's map out of the water, not necessarily because of its shape or such, but because you guys didn't overload it with tons of mountains or make it a maze of passes like RTR's eastern part of the map is. I hated playing Baktrians in RTR, it was simply a maze of mountain passes, but your map is logical and well designed, kudos to the map makers.

    The Battles are lacking, archers are incredibly overpowered, I mean rebel levy Persian archers or some Dahae cavalry archers will eat through anything, its forcing me to rely on archer power extensively myself, archers and cavalry together can destroy anything in the game. I gotta give RTR kudos in this field, their battle-setup was very well done and balanced, I'm sure it comes after a year of balancing and development, but i was hoping EB would take a page from RTR and make battles balanced. At the moment its super easy to route enemy troops or just shoot them to pieces with arrows, or alternatively get my entire army shot to pieces by 4 units of scythian horse archers that wander into my Pontic kingdom. Its frustrating to have your Kingdom destroyed by 4 units of Scythians, because units are expensive (at least beyond the levies) and buildings take awhile, making recovering from even one disaster nearly impossible. It makes it difficult, but I think there are better ways of making the game more difficult, such as making morale higher so the AI doesn't break and run on a dime like they do so much. Of course my experience is limited to the Eastern parts of the game, things may be different in Gaul and such. My simple suggestios are tone down archery, or make then shoot slower or something, right now horse archers are simply unstoppable, and while they were a pain historically, I don't consider them the epitome of warfare and capable of killing anything. I think they should be used for harassment (killing a few), wearing down and exhausting formations not shooting them to pieces.

    The building setup is superior to RTRs, there are more buildings and its a bit confusing with all the Greek everywhere, but I think its a bit more original than "AOR building 1", which is just gamey, I really like the three buildings for Baktrians, Satrapy, Semi-Autonomous and Allied, really makes you have to decide between money-saving temporary measure (allied) or expensive but more permament Satrapy level, It makes me feel like I really have to make decisions in the administration of my fledling Kingdom.

    Expenses I got mixed feelings on, stuff seems awfully expensive, I miss huge RTR armies! While I can see maybe your trying to force the player to be economical, at this rate I'll never get to some of the more powerful Baktrian units, and never get many of them, and those Agema and Cataphracts look badass, I gotta get some of them!

    Skins/Animations are overally high quality, the new cavalry animation for Cataphracts is killer looking, when they lower all those spears my heart skips. Some of the skins seem rather dull and boring, but I imagine its largely because the majority of the world's people were poor, nomadic or levied and not everybody came to war with strapping leather pants and elaborate armor and shields. I prefer RTR's skins for the Romans, but your Romans probably are far closer to reality, however much I hate losing those massive plumes. The gamer part of me dislikes it, titantic battles with purty units is the best, the history guy part of me loves it, but overall good work on the skins. One final thing, the large size of the Gesatae and shock Gallic units is a bit ridiculous, it just looks wierd and ungainly. I dunno what the height of the average unit translate to in real life, but all your Celts look like 7 and a half feet tall and double the shoulder width, I know Celts and Northerners were bigger men on average and such, but it just looks ridiculous ingame at the current difference. I think you should tone down the height difference a bit.

    In all truth, I think the mod is completely opposite of RTR. RTR is bells and whistles, alot of eye-candy, alot of glamour, but not much beyond the surface. A pretty shallow modification with a dull campaign. EB I find not that eye-catching with many of the units, not that glitzy or full of glamour but the campaign is amazing indepth and full of little things that make my nerdy history part of me smile with glee. I hope this helps you guys out some, and thanks for all the hard work.

  10. #10

    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Zastrow
    One final thing, the large size of the Gesatae and shock Gallic units is a bit ridiculous, it just looks wierd and ungainly.
    Hehe. Hehe. (sorry)

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